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In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers.
Interface Design for Learning: Basic Principles A-Z
Download Chapter 4 Basic Principles A–Z
1 Introducing IDL
2 How We Learn
3 A View of the eLearning Landscape
4 Basic Principles A–Z
5 Learning Is Visual
6 Learning Is Social
7 Learning Is Emotional
8 Multimedia and Games
9 Learning Is Mobile
10 Designing the Space
11 ToolkitIndex