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Maya 4.5 Fundamentals

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Maya 4.5 Fundamentals


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  • Copyright 2003
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 624
  • Edition: 1st
  • Book
  • ISBN-10: 0-7357-1327-8
  • ISBN-13: 978-0-7357-1327-7

Whether you are new to the 3D environment or are porting your skills from a different 3D graphics program, if you are a hands-on learner, Maya 4.5 Fundamentals is the book for you. In this revision of the bestselling Maya 4 Fundamentals, authors Jim Lammers and Lee Gooding get you started with a straightforward conceptual framework, then launch into a series of well-developed tutorials designed to move you from being a rank beginner to a confident Maya user.

Maya 4.5 Fundamentals includes:

  • In-depth coverage of how to use Maya 4.5 Complete's tool set
  • New chapter on character animation and updated chapters including coverage of smooth proxy
  • Professional training through well-constructed tutorials
  • 14 hours of movie files (on the CD), providing step-by-step demonstrations of every tutorial
  • Exploration of such topics as lighting, materials, particles dynamics, character animation, smooth proxy, rendering, and using paint effects
  • Custom marking menus and hotkeys to enhance your efficiency

Be sure to visit the Maya 4.5 Fundamentals web site at for more downloadable tutorials and updates on using this book with Maya Personal Learning Edition.



Author Bio - 489 kb -- 0735713278a.pdf

Sample Content

Online Sample Chapter

Maya 4.5 Materials

Downloadable Sample Chapter

Sample Chapter - 5.31 mb -- Chapter 8 - Materials

Table of Contents



1. Pre-Maya: A Primer.

In This Chapter. Color Basics. Image Composition. Lighting 101. Cameras and Perspective. Directing 101. Computer Graphics Primer. Bibliography. Summary.

2. A Tour of Maya.

In This Chapter. Maya Overview. The Maya Interface. The Hotbox. Summary.

3. Maya Interaction.

In This Chapter. Creating Objects. Selecting Objects. Transforming Objects. Duplicating Objects. Deleting Objects. Pivot Points. Temporary Snapping. Hierarchy. Displaying Objects. Summary.

4. Diving In: Your First Animation.

In This Chapter. Starting a New Project. Creating Scene Elements for Your Project. Adding More Animation to Your Scene. Adding Materials and Lighting Your Scene. Finishing the Scene. Summary.


5. NURBS Modeling Basics.

In This Chapter. What Are NURBS? Marking Menus and the User Interface. Creating the Old House. Summary.

6. More NURBS Modeling.

In This Chapter. More NURBS. Summary.

7. Modeling with Polygons.

In This Chapter. Character Modeling with Polygons. Creating the Creatures Head. Summary.

8. Materials.

In This Chapter. Materials Overview. A Tour of Hypershade. Basic Material Types. Material Settings. Adding Basic Materials to Your House. Texture Mapping. 3D Paint. Adding Texture Mapping to Base Materials. Bump Mapping. Summary.

9. Lighting.

In This Chapter. Why Is Lighting Important? Available Light Types in Maya. Shadows in Maya. Common Light Attributes. Summary.

10. Animation Basics.

In This Chapter. The Animation Tools and Interface. Types of Animation. Using the Graph Editor. Playblasting Your Animation. Summary.

11. Character Animation.

In This Chapter. What Is Character Animation? Creating Skeletons. Inverse Kinematics. Skinning. Animating Your Character. Building Repetitive Motion with Trax. Blend Shape Animation. Summary.

12. Cameras and Rendering.

In This Chapter. Cameras. Previewing with Playblast. Rendering an Animation. Setup for Rendering. Summary.


13. Paint Effects.

In This Chapter. Paint Effects Overview. Working with Strokes. Summary.

14. Particle Systems and Dynamics.

In This Chapter. Rigid-Body Dynamics. Particles. Soft-Body Dynamics. Summary.

15. Your Next Steps: Efficiency and Artistry.

In This Chapter. Why Is It Taking So Long to Render? Batch Rendering in Maya. Workflow Enhancements. Compositing. Installing Third-Party Plug-ins, Materials, and Scripts. Creating Your Own Material Libraries. Parting Thoughts. Summary.


Appendix A. Maya Headstart for Max Users.

Differences in Viewport Navigation. Differences in the Control Interface. Differences in Viewport Mode and Layout. Differences in Working with Objects. Differences in Creating and Editing Models. Differences in Scene Organization. Differences in Modeling Aids. Differences in Lighting. Differences in Materials. Differences in Creating Animation. Differences in Previewing and Rendering. Post Effects. Environmental Effects. Scripting. Particles and Dynamics. Import/Export from Maya to Max.

Appendix B. Maya Headstart for LightWave Users.

Global Differences. Differences in Viewport Navigation. Differences in Control Interface. Differences in Creating and Editing Models. Differences in Lighting. Differences in Materials. Differences in Creating Animation. Differences in Previewing and Rendering. Post Effects. Import/Export from LightWave to Maya.




Errata for the book - Updated 03/08/03 - 384 kb - Errata3278.pdf

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