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Shockwave 3D

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Shockwave 3D


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  • Copyright 2002
  • Dimensions: Special (all other)
  • Pages: 224
  • Edition: 1st
  • Book
  • ISBN-10: 0-7357-1197-6
  • ISBN-13: 978-0-7357-1197-6

The ultimate cut-to-the-chase manual for 3D Web and interactive designers! Shockwave 3D capitalizes on the growing popularity of this established technology as it appeals to developers of games, multimedia presentations, and online content in need of more robust development than can be provided by Flash. Users will follow extremely concise tutorials using Shockwave 3D and Lingo code, learning as they go, and eventually funneling everything into a Shockwave 3D movie. This book is not the end-all reference; it's the quick road map for those who say "To hell with the instruction manual, let's play with Shockwave 3D and see how it really works."

Sample Content

Online Sample Chapter

Architecture Fly-Through in Shockwave 3D

Table of Contents



1. What's New?

The Extra Dimension. Why Size Doesn't Matter. Streaming. Behaviors: Programming without Code. 3D Applications.

2. Oh Behave!

What Are Behaviors? Lingo Compared to Behaviors: A Closer Look. Actions and Triggers: Reference Tables. Adding Behaviors to 3D Sprites. Making Your Text Stand Out.

3. Architecture Fly-Through.

Storyboarding. Building the Model. Naming Models. Lighting. Texture Mapping. Setting Up the Camera. Exporting Options. Working in Director. Testing—“Test Early, Test Often”.

4. Wreaking Havok.

Storyboarding the Car Simulation. Constructing the 3D Environment. Physics Time. Speeding Up Simulations. Testing and Exporting Your Scene. In Director. The Havok Behaviors. Importing the .W3D File and the .HKE File. Playing God. Exporting the Movie. Creating a Cross-Platform File. What About Lingo?

5. Havok Lingo Reference.

Havok Cast Member Lingo Property Reference. Havok Cast Member Lingo Function Reference. Rigid Body Lingo Property Reference. Rigid Body Lingo Function Reference. Spring Lingo Property Reference. Spring Lingo Function Reference. Linear Dashpot Lingo Property Reference. Linear Dashpot Lingo Function Reference. Angular Dashpot Lingo Property Reference. Angular Dashpot Lingo Function Reference.

6. Building a Virtual City Tour.

Picking a Part of the City. Modeling the Buildings. Editing Photos to Create Textures. Texture Mapping. Exporting the Virtual City Tour Movie. Working with the .W3D File in Director.

7. Places to Go, People to See!

Shockwave 3D Software and Application Developers. 3D Model Makers and Suppliers. Inspiration Sites. Xtras and Plug-Ins. Shockwave 3D Content Developers.

8. Sneak Peek at the Maya(r) RTA.

What Is the RTA? RTA Features. Why RTA? Concluding Remarks.

Appendix A. What's on the CD-ROM?



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