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Streaming Audio: The FezGuys' Guide will introduce you to streaming audio and teach you how to work with the most popular formats, including RealMedia, Windows Media, QuickTime, and MP3. It begins by giving the reader a comprehensive overview of the most up-to-date streaming technologies available and the process of preparing audio for streaming. Then, it walks the reader through encoding into both live and on-demand streams in each format. Following an in-depth walk-through of serving the audio, Streaming Audio: The FezGuys' Guide offers several case studies that carefully break down how streaming audio is used in the real world: the internationally acclaimed rock guitarist Joe Satriani's web site, primarily using on-demand files with the occasional live stream for special events; the ultrahip drum 'n' bass, downtempo and ambient music Internet-only radio station SomaFM offering several live MP3 streams in multiple bi trates; and the FM station that started it all, KPIG-FM, terrestrial broadcast radio that streams it's programming online. Finally, the FezGuys illustrate a variety of advanced techniques, including optimizing, equalizing, creating playlists, batch encoding, dealing with legal issues, and more.
What Is This Book? Assumptions About the Reader. What This Book Will Give You. What This Book Will Not Give You.
I. What It Is and What You Need.1. Introduction to Streaming Audio.
What Is Streaming Audio? Formats. Authoring. Server Stream Distribution. Summary.2. Preparing Yourself.
Encoding Computer and Audio Hardware Requirements. Encoding Computer Software Requirements. Finding the Format That Fits. Server Computer and Audio Hardware Requirements. Network Bandwidth Requirements. About Your Audio Source. Audio Optimization. On-Demand Audio: Getting Your Source into Digital Format. Brief General Overview of Online Music Legal Issues. Summary.
II. How To Do It.3. Using RealMedia.
Software Encoders: Free Versus Pay. Choosing Your Encoding Settings. RealMedia Stream Attributes. Authoring an On-Demand RealMedia File. Authoring a Live RealMedia Stream. Creating a Server. Summary.4. Using Windows Media.
Software Encoders (Free Versus Pay). Choosing Your Encoding Settings. Windows Media Stream Attributes. Authoring an On-Demand Windows Media File. Authoring a Live Windows Media Stream. Creating a Server. Summary.5. Using QuickTime.
Software Encoders (Free Versus Pay). Choosing Your Encoding Settings. Authoring an On-Demand QuickTime File. Authoring a Live QuickTime Stream. Creating a Server. Summary.6. Using MP3.
Software Encoders (Free Versus Pay). Choosing Your Encoding Settings. MP3 Stream Attributes. Authoring an On-Demand MP3 File. Authoring a Live MP3 Stream. Creating a Server. Summary.7. Serving Your Audio.
Where to Host? Uploading Your On-Demand Files. Streaming Audio Presentation. Summary.
III. Case Studies.8. Joe Satriani: A Web Site with On-Demand Files in Multiple Formats and Special Event Live Streams.
History and Design. Building and Maintaining Community. Streaming Architecture. Summary.9. SomaFM: Multiple Live Streams from a Playlist Database.
History and Design. Building and Maintaining Community. Streaming Architecture. Legal Issues. Summary10. KPIG: Traditional Radio Station Streaming Live and On-Demand.
History and Design. Building and Maintaining Community. Streaming Architecture. Song Identification. Legal Issues. Advanced Authoring. Summary.
IV. Extra Credit.11. Advanced Audio Optimization.
Tools: You Get What You Pay For. Normalization. Compression. Equalization. Other Audio Tricks. All-In-One Hardware Solutions. Summary.12. Advanced Authoring Techniques.
Hardware Encoders. Batch Encoding. Using Other (Less Common) Formats. Common Pitfalls to Avoid. Summary.13. Advanced Presentation.
Multimedia Presentations with Streaming Audio. Embedding Streaming Audio in Your Web Page. Offering Multiple Links to the Same Audio. Playlists. Summary.Appendix. Tools and Resources.
Waveform Editors. Rippers. Encoders. Players. Audio Processing. DJ Software. Legal Resources. Online Authoring Resources. Content Delivery Networks.Glossary