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In this excerpt from Adobe Flash Professional CC Classroom in a Book (2014 release), learn how to use Flash Professional to change almost any aspect of an object—position, color, transparency, size, rotation, and more—over time. Motion tweening is the basic technique of creating animation with symbol instances.
You’ll start the lesson by viewing the animated logo that you’ll create as you learn about shape tweens and masks in Flash, in this chapter from Adobe Flash Professional CC Classroom in a Book (2014 release).
Experienced instructor and Flash Platform expert Joseph Labrecque presents an introduction to much of what is new in Flash Professional CC; namely, the introduction of native HTML5 Canvas.
Learn to work with masks in Adobe Flash Professional CC, including defining the mask layer, creating the masked layer, and seeing the effects of the mask.
Suppose you want to use ActionScript to manipulate a symbol that is nested inside another symbol. For example, imagine you have an instance of a symbol named menuHolder on Stage, and inside menuHolder, there is an instance of a symbol named menuItem.
One of the great strengths of the SWF file format (the Flash output format) is its compact size. The SWF file format is one of the best ways to deliver a multimedia experience over a reasonably small bandwidth. Keeping your file size as small as possible ensures that your viewers will have a minimal wait time before seeing your work.
Did you know that bitmaps (jpgs, pngs, gifs, tiffs) can be used to fill shapes in Flash? When a bitmap is used for a fill, the shape containing the fill acts as a mask.
To faciliate easy editing of your Flash file, it's a good rule of thumb to place each asset on its own layer. This is especially true if you plan to animate or tween any of the assets (since only one item can be tweened per layer). However, there are many occasions when it is sensible to create your artwork on a single layer.