The Onscreen Text
Now you are getting somewhere. Here you use ActionScript to first create an empty movieclip named mc1 that is a child of this (this refers to the main movieclip, which is the _root, or the base clip of the entire application).
This will help ensure a clear and unambiguous path to the onscreen TextArea. Once mc1 is created, you can use dot syntax to create a TextArea object named text1, move it, size it, apply a stylesheet to it, and most importantly write the value of the variable textValue to it.
// Define onScreen TextArea this.createEmptyMovieClip("mc1", this.getNextHighestDepth() ); mc1.createClassObject(TextArea, "text1", mc1.getNextHighestDepth()); mc1.text1.move(10, 80); mc1.text1.setSize(340, 110); mc1.text1.html = true; mc1.text1.wordWrap = true; mc1.text1.styleSheet = screenStyles; mc1.text1.antiAliasType = "advanced"; mc1.text1.text ="on-screen version<br /> <br />" + textValue;
Once you’ve added this bit of code, test the movie (Control>Test Movie). You should see a small TextArea with red text, as shown in the following figure.