Wrapping It Up
Congratulations! If you made it this far, you should now have a fully functional skeleton rig. You have successfully used many of the skills and techniques that a professional character setup artist uses to create character controls. But wait, the rig is not finished. Although you have created lots of controls for animating the main parts of your character, you still have some important things to add. In the next few chapters, you create some muscle controls, face controls, and scripted MEL controls. Before you get to that, however, in the next chapter you bind your models to your current skeletons to see how they deform your skin.