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This chapter is from the book

This chapter is from the book


Here is a great trick for deforming objects without deformers. Say what? Actually, this is a very easy way to slightly perturb surfaces without taking the time to tweak a deforming operation. Simply take a NURBS or poly surface that you want to randomize, select all CVs or vertices, and set a keyframe on them. Now open the Graph Editor and use a MEL randomizing script, such as RandKey.mel, found online at a site such as With the script, randomize the value, not time, and update on the Time Slider. The surface will be either too subtle or totally wrecked, so adjust accordingly. After adjusting it to your liking, delete the animation on the surface because you will be carrying a lot of animation baggage you don't need.

Figure 3.14Figure 3.14

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