In this chapter, you learned more about box modeling and about deforming 3D objects along a shape with PathDeform (WSM) modifier. Then, you learned the important steps that make lofting a productive, efficient tool in 3ds max 6. It enables you to create very complex 3D objects with simple 2D shapes that are editable to affect the mesh object.
Some of the techniques covered in this chapter included the following:
Box modelingYou learned to use box modeling techniques to create a complex honeycomb wall system.
PathDeformPathDeform is a powerful tool that enables you to deform 3D mesh objects along a complex path. You learned to apply it to create a complex wall.
LoftingYou learned to use one of the most powerful and flexible modeling methods that converts simple 2D shapes to complex 3D objects.
SmoothingYou learned ways to smooth surfaces to control the "roundness" at shared edges of polygons.