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  1. Identify the resources and economic functions in a published game. (Your instructor may specify particular games to study.)
  2. Find an example of a game (not referred to in this chapter) that exhibits one of these properties: negative feedback with periodic equilibrium, a downward spiral, a short-term versus long-term investment trade-off, feedback based on players’ relative scores, or rubberbanding. Explain which resources are involved, and show how the game’s mechanics produce the effect you discovered.
  3. Find an example of a game (other than a Zelda game) in which a deadlock may occur. Does the game provide a means of breaking the deadlock? Explain.
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