Deformations and Movement in LightWave 7
The endomorph technology in LightWave has many uses, but character animation is its primary function. In this sample, you'll use a model of a head that has already been created and learn how to give that face motion. In addition, you'll learn what the next step is after setting up Skelegons and converting them to bones.
Preparing for Facial Animation
Facial animation is one of the most difficult aspects of 3D animation. Human facial expressions have so many nuances that we take for granted every day; but if you stop to lookreally lookyou'll find that with a few key facial expressions, you can make a character come to life in LightWave.
A number of books on the market deal specifically with character animation and the human form. Many of these books discuss facial muscle structure and illustrate various facial positions. This chapter takes a different approach and uses a simple methoddo it until it looks right. Although most of your preparation requires manipulating the 3D model, you should take some time and visit your local library or bookstore to study the human form. This, along with just watching people's movements and expressions, is the best way to prepare yourself. From there, it's up to you to create facial animation.