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Creating a Number Tile Effect in Photoshop

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  1. Creating a Number Tile Effect
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You can create stunning and unusual type effects in Photoshop using nothing more than its standard set of features - no outside plug-ins required. Roger Pring demonstrates one such effect - a ceramic tile.
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Figure 1There's no Ceramic filter in Photoshop (though Mosaic lurks in the Pixelate menu and Mosaic Tiles are available as a texture). Glass and metal are well-represented, even plaster gets a mention. Where are Porcelain (with sliders from matt to gloss), Meissen, Matt Terra-cotta, Ming Dynasty Dribble, Automatic Delftware, Ancient Potsherd, Unwanted Vase, and Crazed Bathroom? Let's hope that these shortcomings will be addressed in future releases. In the meantime, follow these steps to emulate a ceramic number tile effect in Photoshop.

  1. Holding down the Shift key, use the rectangle tool to draw a square box to occupy most of the document. Make sure that "Create filled region" is selected in the options bar. (See Figure 1.)

    Figure 1Figure 1

  2. With the "Subtract from shape area" option selected, use the ellipse tool to draw a circle centered on one corner of the box (hold down the Option/Alt and Shift keys). (See Figure 2.)

    Figure 2Figure 2

  3. Holding down the Option/Alt key, begin dragging the circle to the other corner; as you drag, press and hold the Shift key. This will allow you to copy the circle to the other corner while keeping it level. Do this for the other two corners as well. Draw two more small circles for the fastening holes. Commit the shape, then go to Layer > Rasterize > Shape. (See Figure 3.)

    Figure 3Figure 3

  4. Use the magic wand tool to select the shape; cut it and paste it into a new alpha channel. (See Figure 4.)

    Figure 4Figure 4

  5. Return to the shape layer. Load the selection from the alpha channel (Select > Load Selection) and invert it (Select > Inverse). (See Figure 5.)

    Figure 5Figure 5

  6. Go to Select > Modify > Smooth with 7 pixels Sample Radius. Fill the selection with a clay color. Deselect. (See Figure 6.)

    Figure 6Figure 6

  7. Apply Filter > Texture > Texturizer with the sandstone texture set to the values shown. (See Figure 7.)

    Figure 7Figure 7

  8. Use the Bevel and Emboss and Drop Shadow layer styles for shading (Layer > Layer Style). (See Figure 8.)

    Figure 8Figure 8

  9. Once again load the selection from the alpha channel (Select > Load Selection) and invert it (Select > Inverse). Smooth the selection by 7 pixels and contract it by 12 pixels. (See Figure 9.)

    Figure 9Figure 9

  10. With the "Subtract from selection" option, use the rectangular marquee tool to remove part of the selection between the holes and the edge. (See Figure 10.)

    Figure 10Figure 10

  11. Create a new layer and fill the selection with a ceramic color. Deselect. (See Figure 11.)

    Figure 11Figure 11

  12. Create a new layer. Set the foreground color to 60% gray and the background to 10% gray. Then apply Filter > Render > Clouds. Add noise to the clouds (Filter > Noise > Add Noise). (See Figure 12.)

    Figure 12Figure 12

  13. Apply Filter > Sketch > Plaster. (See Figure 13.)

    Figure 13Figure 13

  14. Go to Select > All, and cut and paste the texture into a new alpha channel. Deselect.

  15. Returning to the "ceramic" layer, apply Filter > Render > Lighting Effects, choosing the texture channel. (See Figure 14.)

    Figure 14Figure 14

  16. Go to Layer > Layer Style > Bevel and Emboss. (See Figure 15.)

    Figure 15Figure 15

  17. Change the foreground color to white. Choose a suitable typeface and type the number; commit the type. (See Figure 16.)

    Figure 16Figure 16

  18. Add layer styles Drop Shadow, Inner Shadow, Satin and Bevel and Emboss to taste. (See Figure 17.) Your final result should resemble this article's opening image.

    Figure 17Figure 17

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