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Rendering 3D Output

Rendering is the process of transforming your 3D scene into a format that can be seen outside of the Swift3D application. The Swift RAViX rendering engine lies at the heart of Swift 3D and might be the single best reason for Swift 3D’s popularity.

RAViX is technology that takes the 3D scene you have assembled and converts it to vectors. It offers so many output variations that I listed only the more popular formats in the vector column of Table 1. Refer to the rendering chapter of the Swift 3D tutorial for full details.

Creating Raster Content with EMO

As useful and flexible as scalable vector content can be, there are situations in which you need more realistic-looking results. For these instances there is EMO, Electric Rain’s photorealistic, ray-tracing, raster-rendering engine.

Utilizing SmartLayer Technology

Rendered Swift 3D files work directly with the Flash Importer, resulting in smaller final files and integration that goes beyond that of a standard SWF file. For example, you can break apart your 3D scene into individual layers for automatic importing into the Flash Library as separate objects.

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