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Real World Google SketchUp: Importing SketchUp Files
Feb 22, 2010
In this chapter Mike Tadros helps you find what you need quickly with targeted searches and explain your options for pulling models into an existing project.
Flashy Flash On the Go: Creating Animations For Cell Phones
Jul 20, 2007
Adobe Ambassador Mike McHugh shows how to use Illustrator CS3—combined with Adobe’s Device Central CS3 and Flash CS3—to create animations that can be played on a cell phone. The best part? No ActionScript required.
How to Create Realistic 3D Shadows
Aug 18, 2006
Setting up shadows takes just as much time and attention as setting up lights. You can think of all of your illumination as one half of your lighting design, and shadows as the other, equally important half. Shadows can add richness to the tones and shading of your image, tie elements together, and improve your composition. Besides their artistic importance, rendering shadows is a key technical area to master. This chapter will explore both the visual and the technical sides of shadows and occlusion in 3D graphics.
Time-Saving Tricks for Working Smarter and Faster in 3ds Max 8
Aug 18, 2006
You may be familiar with the general layout of 3ds Max 8's user interface, but a few of version 8's interface features aren't readily apparent to new users. They are, however, critical if you want to navigate quickly in 3D space. The goal of this chapter isn't to show you the nuts and bolts of the interface, but rather to introduce you to a few of these fundamental features that will enhance your productivity.
Lighting Effects in 3D Max 6
May 7, 2004
The best lighting effects are achieved by artists who make themselves students of nature. Artists who study scene painting, drawing, photography, and cinematography develop sensitivity, awareness, and a practiced eye. This chapter outlines the light sources available in 3ds max and how to control them.
Making Your 3ds max Projects Beautiful
Apr 16, 2004
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[digital] Directing - Types of Shots
Feb 28, 2003
Directing in the digital environment involves significant camera work. Dan Ablan explains what types of shots to use in different situations.
Creating a Photorealistic Chimp
May 1, 2002
Graham McKenna investigates different approaches to modeling, texturing, and fur shader technology as he goes “ape” with his latest digital creation.
Particle Effects in 3ds max 4
Apr 19, 2002
Kim Lee explains particle classes and parameters common to each particle system, and then puts those concepts into practice with a sample project.
Fun with Maya 4's Paint Effects
Apr 12, 2002
Learn how to use Maya's Paint Effects feature to add visually impressive effects to your 3D art.
Taking the Surprises out of Importing an Adobe Illustrator File into 3ds max 4
Oct 19, 2001
When you're importing Adobe Illustrator files into 3ds max 4, the files may look fine in the viewports but be really small or have incorrectly applied B麩er vertex handles. This article tells you how to make sure that your Illustrator file imports correctly ...
Digital Acting
Oct 12, 2001
Bringing your character to life means being able to think and breathe like your character – essentially, understanding the techniques of acting. In this article, George Maestri teaches a crash course in acting for the animator.
Nonlinear Animation
Oct 12, 2001
One of the biggest recent advances in animation is nonlinear animation (NLA), which allows animators to think and create above the level of the keyframe. George Maestri looks at the nuances of NLA in this article.
Animating Dialogue
Oct 5, 2001
During normal speech, dozens of different mouth shapes are made. Animators usually boil these down to a handful of standard shapes. George Maestri covers the eight basic mouth positions necessary for effective dialogue animation.
Animating Realistic Cloth
Oct 5, 2001
Cloth can be tough to simulate correctly because of its multiple properties. George Maestri offers some tips on making the process easier.
Texturing Characters
Oct 5, 2001
Texture plays an important part in how a final image looks: With poor texturing, even the best model will look just average. George Maestri shows you two major ways to create texture in this article.
Animating Reptiles and Snakes
Aug 13, 2001
Unlike mammals, which primarily use their legs, snakes and reptiles use their bodies and spines for movement. Animation expert George Maestri demonstrates how to animate this reptilian movement realistically.
Animation for Games
Aug 13, 2001
Animating for games requires both knowing your game platform and using certain techniques for making your animation realistic yet playable. In this article, George Maestri offers a behind-the-scenes look at animating characters for gaming.
Animating Four-Legged Mammals
Aug 13, 2001
Most animators will need to bring a four-legged creature to life at some point in their careers. Animation expert George Maestri shows you how to breathe life into your creations.
Posing Digital Characters
Aug 13, 2001
Whether you animate with pencils, clay, or pixels, you need a strong foundation in animation fundamentals. In this article, George Maestri teaches you about posing your characters, be they people or otherwise-inanimate objects.

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