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3ds max 5 for Windows: Visual QuickStart Guide

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3ds max 5 for Windows: Visual QuickStart Guide

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  • Copyright 2004
  • Edition: 1st
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  • ISBN-10: 0-321-18087-9
  • ISBN-13: 978-0-321-18087-2

Welcome to 3ds max Studio 5! You, too, can be a hot-shot 3D designer--if you can figure out how to use the high-end, industry standard 3-D animation and modeling software! Lucky for you, you've come to the right place: 3ds max 5 for Windows: Visual QuickStart Guide provides all the instruction you need to get up and running quickly using the world's most popular 3-D animation software. Although 3-D computer animation can be an intimidating topic, this updated volume guide removes the fear factor from learning by breaking the process down into manageable tasks. Award-winning artist and teacher Michele Matossian uses step-by-step instructions peppered with plenty of screen shots to lead you through the basics of 3ds max. After introducing you to the program's interface, navigation, and display tools, the guide goes on to cover modeling and transforming objects, surface mapping, rendering, and creating full-fledged animations. Along the way, you'll also find plenty of insider tips and techniques, as well as in-depth coverage of all of the program's new features, including a streamlined interface, expanded scripting options, enhanced character animation, and more. If you¿re ready to enter the world of 3ds max 5, you need this guide.

Sample Content

Online Sample Chapter

Controlling 3ds Max Light Sources

Downloadable Sample Chapter

Sample Chapter - 1.05 mb - Chapter 11 - Lights

Table of Contents


1. Getting Started.

Installing 3ds max 5. Setting Up 3ds max 5. Accessing Technical Support. Touring the Interface. Special Controls. Managing Files. Backing Up Files.

2. Creating Objects.

About Creating Objects. Creating Mesh Objects. Creating Shape Splines. Precision Aids.

3. Viewport Navigation and Display.

Getting Your Bearings. Putting It in Perspective. Customizing Viewports. Changing Viewport Resolution. Navigating Viewports. Test Rendering.

4. Object Selection and Display.

Selecting Objects. Region Selection. Selecting by Name. Grouping Objects. Changing Object Display.

5. Transforms.

Transform Tools. Transform Gizmos. Advanced Controls. Precision Aids. Cloning. Using Advanced Transforms.

6. Modifying Objects.

Using Modifiers. Deformation Modifiers. Using Multiple Modifiers. Subdividing Surfaces. Rendering Modifiers. Spline Modifiers. Animating with Modifiers. Using XForm Modifiers.

7. Animation.

Moving Through Time. Configuring Time. Keyframing. Working with Keys. Working with Controllers. Bézier Controllers. Adding Sound. Constraining Animations. Linking Objects.

8. Editing Meshes.

Mesh Sub-Objects. Transforming Mesh Sub-Objects. Modifying Mesh Sub-Objects. Editing Mesh Objects. Editable Poly.

9. Editing Shapes.

Shape Sub-Objects. Adjusting Curvature. Editing Shapes.

10. Compound Objects.

Creating Boolean Objects. Lofting Objects. Editing Lofts. Morphing Objects.

11. Lights.

Illuminating Scenes. Creating Lights. Casting Shadows. Controlling Illumination. Navigating Lights. Animating Lights.

12. Cameras.

Viewing Scenes. Creating Cameras. Adjusting Cameras. Navigating Cameras. Animating Cameras.

13. Creating Materials.

Using the Material Editor. Using Material Libraries. Creating Standard Materials. Creating Compound Materials.

14. Working with Maps.

About Maps. Browsing Maps. Creating Maps. Adding Maps to Materials. Applying Mapping Coordinates to Objects. Using Environment Maps. Reflection and Refraction.


Rendering Scenes. Rendering Effects.

Appendix A. Icons.

Appendix B. Keyboard Shortcuts.



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