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Welcome to 3ds max Studio 5! You, too, can be a hot-shot 3D designer--if you can figure out how to use the high-end, industry standard 3-D animation and modeling software! Lucky for you, you've come to the right place: 3ds max 5 for Windows: Visual QuickStart Guide provides all the instruction you need to get up and running quickly using the world's most popular 3-D animation software. Although 3-D computer animation can be an intimidating topic, this updated volume guide removes the fear factor from learning by breaking the process down into manageable tasks. Award-winning artist and teacher Michele Matossian uses step-by-step instructions peppered with plenty of screen shots to lead you through the basics of 3ds max. After introducing you to the program's interface, navigation, and display tools, the guide goes on to cover modeling and transforming objects, surface mapping, rendering, and creating full-fledged animations. Along the way, you'll also find plenty of insider tips and techniques, as well as in-depth coverage of all of the program's new features, including a streamlined interface, expanded scripting options, enhanced character animation, and more. If you¿re ready to enter the world of 3ds max 5, you need this guide.
Sample Chapter - 1.05 mb - Chapter 11 - Lights
1. Getting Started.
Installing 3ds max 5. Setting Up 3ds max 5. Accessing Technical Support. Touring the Interface. Special Controls. Managing Files. Backing Up Files.
About Creating Objects. Creating Mesh Objects. Creating Shape Splines. Precision Aids.
Getting Your Bearings. Putting It in Perspective. Customizing Viewports. Changing Viewport Resolution. Navigating Viewports. Test Rendering.
Selecting Objects. Region Selection. Selecting by Name. Grouping Objects. Changing Object Display.
Transform Tools. Transform Gizmos. Advanced Controls. Precision Aids. Cloning. Using Advanced Transforms.
Using Modifiers. Deformation Modifiers. Using Multiple Modifiers. Subdividing Surfaces. Rendering Modifiers. Spline Modifiers. Animating with Modifiers. Using XForm Modifiers.
Moving Through Time. Configuring Time. Keyframing. Working with Keys. Working with Controllers. Bézier Controllers. Adding Sound. Constraining Animations. Linking Objects.
Mesh Sub-Objects. Transforming Mesh Sub-Objects. Modifying Mesh Sub-Objects. Editing Mesh Objects. Editable Poly.
Shape Sub-Objects. Adjusting Curvature. Editing Shapes.
Creating Boolean Objects. Lofting Objects. Editing Lofts. Morphing Objects.
Illuminating Scenes. Creating Lights. Casting Shadows. Controlling Illumination. Navigating Lights. Animating Lights.
Viewing Scenes. Creating Cameras. Adjusting Cameras. Navigating Cameras. Animating Cameras.
Using the Material Editor. Using Material Libraries. Creating Standard Materials. Creating Compound Materials.
About Maps. Browsing Maps. Creating Maps. Adding Maps to Materials. Applying Mapping Coordinates to Objects. Using Environment Maps. Reflection and Refraction.
Rendering Scenes. Rendering Effects.