Publishers of technology books, eBooks, and videos for creative people
Each chapter is a special tutorial based project.
Allows students to quickly jump right in and begin creating.
Teaches students to think creatively.
Macromedia Flash 4 was the standard for web animation and interactivity, and Flash 5 contained improvements in content creation, interactivity, and portability. Those designers not currently using Flash will find version 5 a must-have product and they will need a professional tutorial approach on how to maximize their use of Flash 5. The authors present two dozen projects created with Macromedia Flash 5, all designed to show of the considerable power and flexibility of the program.
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I. NAVY BAY ENTERTAINMENT.1. Integrating Flash and QuickTime Video.
Importing QuickTime into Flash. Adding Flash Playback Controls. Incorporating Subtitles. Publishing the Movie. How It Works.2. Printing with Flash.
Preparing Frames for Printing. Determining the Print Area. Creating Print Buttons. How It Works.3. Creating a Smart Clip Calendar Control.
Scripting the Calendar. Preparing a Custom User Interface. Moving from Movie Clip to Smart Clip. Setting Smart Clip Parameters. How It Works.4. Using External Script Files and the Debugger.
Using the #include Directive. Creating External Scripts. Diagnosing Errors with the Debugger Panel. How It Works.
II. FISHSTIK EDUCATIONAL SOFTWARE.5. Working with Arrays.
Positioning One- and Two-Dimensional Arrays. Creating Question and Answer Arrays. Randomizing an Array. How It Work.6. Handling Keyboard Input.
Placing the Letters. Creating the Key Captures for All the Letters. Creating a Lookup Array. How It Works.7. A Modular Approach to Programming Games.
Initializing the Game. Trapping Keys for the Standalone Player. Setting Variables. Setting Up Keyboard-Controlled Steering. How It Works.8. Programming with Trigonometry.
Using Trigonometry to Calculate Movement. Using Cosine and Sine Functions. Using Screen Wrapping. How It Works.9. Programming the Collision Detection of Multiple Projectiles.
Preparing for Associative Arrays. Duplicating Bubbles and Associating Them to an Array. Moving the Bubbles. Inserting the ActionScript for the Actual Collision Detection. Reusing Code. How It Works.10. Working with the Color Object and Cursors.
Initializing the Paint Program. Creating the Sliding Color Chooser. Scripting the Tool Buttons. Scripting the Paint Tools. How It Works.
III. SPLENDOS.COM.11. Creating Scripted Animations.
Using ActionScript to Make an Object Zoom In and Out. Setting Up Rotation Upon Command. Using ActionScript to Tint a Movie Clip. Creating a Random Background Animation. How It Works.12. Using Shared Libraries to Manage Assets.
Designing a Shared Library. Setting Up a Shared Library. Adding Shared Symbols to a New File. Replacing Existing Symbols with Shared Ones. How It Works.13. Working with Form Elements and ASP.
Creating a Basic Form in Flash. Creating a Single or Multilined Text Field. Adding the Date Object. Creating Check Boxes. Adding Radio Buttons. Hiding Values in the Dynamic Text Fields. Creating a Drop-Down Box. Creating the Database (ODBC Talk). Creating the ASP Pages. Converting the Files to Work with Cold Fusion and JavaServer Page Ser