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In this video training course on Rhino 5 from expert author and trainer Rob McCulloch, you will learn how to create 2D and 3D models in Rhino 5. Designed for the beginner, you do not need any prior experience with Rhino in order to get the most out of it. You can start with basics - a tour of the interface, or jump right into creating in 2D and 3D - you are in control of your learning experience!
Using our proven method of video based learning, you will quickly absorb each of the topics presented to you. With more than 14 hours of training, this course is as complete a beginners Rhino course as there is. You will learn topics such as drawing in 2D, creating and editing curves, many methods of surfacing, as well as creating and editing solids. You will apply what you learn by creating models for Tires and Rims, a Razor, a Cell Phone and more. You will also learn techniques for rendering your models, so you can present or share them.
By the conclusion of this computer based training course, you will be capable of creating beautiful 3D and 2D models. This course comes complete with a full set of working files so you can work with the very same files that the author uses in the training video.
Total Time: 14.75 hours
01. Introduction
0101 Rhino 5 Intro And Industries
0102 Course Objectives
0103 About Rob Mcculloch
02. Rhino Interface
0201 The Main Screen
0202 Working In Rhino
0203 Viewports And Selecting
0204 Layers
0205 Object Properties Display
0206 Using Help
0207 Rhino Properties
0208 Customizing Your Workspace
03. Working With Objects
0301 Moving Objects In Rhino
0302 Rotating Objects In Rhino
0303 Copying Objects In Rhino
0304 Scaling Objects In Rhino
0305 Locking Objects
0306 Hiding Objects
04. Drawing In 2D
0401 Constraints
0402 Line And Polylines
0403 Circles And Polygons
0404 Arcs
0405 Freeform Curves
0406 Offset Curves
0407 Curve From 2 Views
05. Editing Curves
0501 Fillet Curves
0502 Chamfer Curves
0503 Blend And Match Curves
0504 Split/Trim/Boolean Curves
0505 Extend Curve
0506 Joining Versus Grouping Curves
06. Surfaces
0601 Surface From Planar Curves
0602 Extruded Curve
0603 Revolve And Rail Revolve
0604 1 Rail Sweep
0605 2 Rail Sweep
0606 Curve Network
0607 Patch Command
0608 Blend Surfaces
0609 Pipe Command
07. Editing Surfaces
0701 Control Point Editing
0702 Joining And Exploding
0703 Trimming And Splitting
0704 Fillet Edge
0705 Rebuild
0706 Trimming With Pipes
0707 Chamfer And Variable Chamfer
0708 Offset
0709 Variable Offset
0710 Untrim And Remove
0711 Unroll And Smash
0712 Shrink Trimmed Surfaces
08. Solids
0801 Primitives
0802 Text
0803 Extrude Curve And Surface
0804 Cap Planar Hole And Extract
0805 Boss And Rib
0806 Analyzing
0807 Normals
0808 Exercise, Creating And Detailing A Model
09. Solid Editing
0901 Booleans
0902 Wirecut
0903 Edge Editing
0904 Face Editing
0905 Holes
0906 Transforms
10. Modeling Tutorial, Tire And Rim
1001 Outer Rim And Tire Curves
1002 Rim And Tire Outer Surfaces
1003 Inner Rim Curves
1004 Inner Rim Surfaces
1005 Inner Rim Detail
1006 Adding The Tire Tread
11. Modeling Tutorial, Razor
1101 Drawing The Razor Body Curves
1102 Building The Razor Body
1103 Cutting Out The Body
1104 Adding Features To The Body
1105 Adding Detail To The Grips
12. Model A Cell Phone
1201 Importing A Sketch
1202 Drawing The Cellphone Curves
1203 Building The Main Body
1204 Detailing The Main Body
1205 Adding The Button Details To The Cellphone
1206 Creating The LCD Screen
13. Analyzing Your Models
1301 Dimensioning The Razor
1302 Checking For Naked Edges
1303 Zebra And Environment Maps
1304 Draft Analysis
1305 Exporting The Model For 3D Printing
14. Rendering
1401 Creating And Editing Lights
1402 Assigning And Creating Basic Materials
1403 Adding Textures And Decals - Part 1
1404 Adding Textures And Decals - Part 2
1405 Render Settings And Output Size
1406 Exercise - Rendering The Razor