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Maxon Cinema 4D 7

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Maxon Cinema 4D 7

Book

  • Sorry, this book is no longer in print.
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Description

  • Copyright 2002
  • Edition: 1st
  • Book
  • ISBN-10: 0-201-73136-3
  • ISBN-13: 978-0-201-73136-1

Maxon Cinema 4D is a flexible and powerful modeling, animation, and rendering tool. It's used to create a wide variety of images, including special effects, broadcast titles, character animations, and more.

Maxon Cinema 4D 7.0 provides a thorough introduction to the software, while the companion CD contains a demo version of Cinema 4D, as well as sample scenes and animations from the book. Readers will learn how to use Cinema 4D to create special effects, character animations, and 3D modeling. Project examples in each chapter illustrate key features of the software. The last chapter in the book dissects and fully deconstructs a full-featured animation.

Sample Content

Table of Contents



1. Cinema 4D 7.

The Interface. The Tools. Tools and Their Functions. Customizing Your Icon Palette. The Most Important Commands and Functions. The Various Windows of Cinema 4D. A Working Exmmple. The Boolean Method. The Spline Method. Selective Deformations.



2. Hyper NURBS.

Modeling the Piston. Modeling the Piston Rings. Modeling the Connecting Rods. Dividing the Connecting Rod into Construction Groups. Adding Nuts and Bolts. Modeling the Crankshaft. Preparations for Animation. Positioning Local Machining Centers. Using Helper Objects. C.O.F.F.E.E. Expressions. Keyframes.



3. Expressions.

The Slinky. The Modeling. Animating the Cylinder. Exchanging the Cylinder. Automating Motion. How Morphing Works. Delta Expressions.



4. Organic Modeling.

Creating 3D-Capable Sketches. Preparations for Modeling. EdgeExtrude, EdgeBeval, and Cutter. Using the Sketches as Models. Modeling the Head. The Eye. The Eyelids. The Nose. Cheeks and Chin. The Mouth. Forehead and Neck. The Ear.



5. Mechanical Modeling.

The Torso. The Larynx. Hydraulic Mounting. Hydraulic Cylinders. Mechanical Muscles. A Bumper. Shoulder and Chest. Tubes and Cables. The Spine. The Throat. Modeling a Wooden Box. Modeling the Space.



6. Radiosity and Caustics.

Radiosity Settings. Strength. Accuracy. Prepass Size. Diffuse Depth. Stochastic Samples. Min. Resolution and Max. Resolution. Using the Accuracy. Diffusion Depth and Stochastic Samples. Summary. Caustics and Blur Effects. Materials and Shader Trees. Wood. Variations of the Illumination Model. Placing the Board Material. Adding Disturbances. Weather-Beaten Metal. Normal Metallic Surfaces. Working with the Fresnel Shader. Stone and Mortar. Simulating Blur Effects with SLA.



7. Tips and Tricks.

Compositing and Multi-Passes. A Short Multi-Pass Example. A Compositing Example. Adjusting Textures with BodyPaint 3D. Using Textures as Light Sources. Creating Animatable Hair. Reducing and Exploding. PolyReduction. Explosion FX.

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