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Helps students master state-of-the-art tasks and tools that will be valuable to them for many years to come.
Relies on a format designed to make learning as easy as possible.
Covers everything students need to quickly become productive and effective with Maya 4.5.
Will remain valuable to students long after they've mastered the fundamentals of Maya 4.5.
Provides accessible, step-by-step procedures that help students master techniques which have traditionally been viewed as difficult.
Used to create over half of the top 20 best-selling holiday PlayStation 2 titles in December 2001 and used in almost every film nominated by the Academy of Motion Pictures Arts and Sciences in the best visual effects category for the past five years, Maya is one of the world's most powerful, high-end 3D animation and visual effects software programs available. Maya 4.5, the latest version of the all-in-one modeling, rendering, and 3D animation program, is loaded with new features and enhancements designed to make it even more powerful and easy-to-learn for Mac and Windows users alike.
Whether you're new to Maya or just want to get quickly up-to-speed on Maya 4.5's new features, Maya 4.5: Visual QuickStart Guide is a must-have task-based reference. In addition to covering basic animation theory, this straightforward guide includes many easy-to-follow, step-by-step examples of simple and more complex Maya techniques. Upon completion of this book, you'll feel comfortable with Maya's interface and features and be able to produce 3D models, texture objects, create animations, and render images with no prior 3D experience!
Creating Primatives and Text in Maya 4.5
(NOTE: Table of Contents not finalized at time of printing.)
Introduction.
1. Maya Basics.
2. Navigating and Changing the Interface.
3. Creating Primitives and Text.
4. Selection Modes, Hiding & Templating.
5. Transforming Objects and Components.
6. Grouping, Parenting, and Aligning.
7. NURBS Curves and Surfaces.
8. Polygons and Subdivided Surfaces.
9. Skeletons and IK.
10. Parenting and Binding to a Skeleton.
11. Animation.
12. Creating Lights.
13. Shaders and Materials.
14. Cameras and Rendering.
15. Dynamics.
16. Deformers.