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Real World Adobe Illustrator CS4

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Real World Adobe Illustrator CS4


  • Sorry, this book is no longer in print.
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  • Copyright 2009
  • Dimensions: 7-1/2" x 9-1/8"
  • Edition: 1st
  • Book
  • ISBN-10: 0-321-57355-2
  • ISBN-13: 978-0-321-57355-1

Real World Adobe Illustrator CS4 is the definitive reference to Adobe's industry-standard vector graphics software and is now in 4-color. With an easy, engaging style, author and past Illustrator product manager Mordy Golding takes readers through all of the features of the program, explaining not only how to use the multitude of features but also why and when to use them. This edition has been thoroughly updated for Illustrator CS4 and includes techniques on using the new multiple artboards for quicker Illustrator work across a variety of designs, demonstrations of the new Blob Brush tool and transparency in gradients, overviews of the new cross-product feature support with InDesign, Flash, and Flex (opening up new opportunities for collaborations between developers and designers), and coverage on a whirlwind of other new useful features.

Along with tips, sidebars, and expert commentary, there are also numerous 4-color illustrations and screen shots from contributing artists included to offer readers the most complete coverage on this extraordinary application. Designers from all fields--illustrators, animators, package designers, graphic designers, web designers, and more--will find Real World Adobe Illustrator CS4 their one-stop guide to creating powerful designs in Illustrator.

Sample Content

Online Sample Chapter

Creative Drawing in Adobe Illustrator CS4

Table of Contents

Chapter One: Creating and Managing Documents
Chapter Two: Selecting and Editing Artwork
Chapter Three: Technical Drawing
Chapter Four: Creative Drawing
Chapter Five: Organizing Your Drawing
Chapter Six: Coloring Artwork
Chapter Seven: Working with Live Effects
Chapter Eight: Working with Typography
Chapter Nine: Drawing with Efficiency
Chapter Ten: Drawing with Data
Chapter Eleven: Exploring the World of 3D
Chapter Twelve: Working with Images
Chapter Thirteen: Web and Mobile Design
Chapter Fourteen: Saving and Exporting Files
Chapter Fifteen: Prepress and Printing
Appendix: Application Preferences


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