DESIGN + ACCESSIBILITY SUMMIT
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In this advanced training course for Rhino 5, author Rob McCulloch dives deeper into the application of the tools available to you in this 3D modeling software. This tutorial is taught at an intermediate to advanced level, and it is recommended that you are familiar and comfortable with the basics of Rhino 5, or have previously completed the Infinite Skills Learning Rhino 5 training course.
The majority of this tutorial is presented in a project-based fashion. You will work on designs from start to finish, learning new tools and new ways to apply them as you go along. You will create models of a computer mouse, desk lamp, car hood and hood scoop, a ring, a power drill, and more. As you progress through the video training, more and more advanced topics are introduced in each project, increasing your skills with the Rhino 5 toolset.
By the time you have completed this computer based training course on Rhino 5, you will be able to create advanced 3D models using the application of expert techniques for your designs. Extensive working files are included to allow you to work on the same files that the author uses throughout the training course.
Total Time: 11.75 hours
01. Solid Modeling
0101 Introduction
0102 Gumball Manipulator
0103 Shell Polysurface
0104 Move, Split, And Merge Faces
0105 Round And Revolved Holes
0106 Make, Move, Hole Arrays, And Mirror
0107 Wire Cut
0108 Slab, Boss, And Rib
0109 Solids Exercise, Detail A Drill Interior
02. Object Handling And Visibility
0201 Hiding And Locking Items
0202 Working With Groups
0203 Selecting Objects
0204 Align, And Set Point
0205 Undo And Redo
03. Modeling Tutorial - Computer Mouse
0301 Importing Reference Images
0302 Curve Layout - Part 1
0303 Curve Layout - Part 2
0304 Building The Main Body Surfaces
0305 Adding The Features
0306 Complete The Final Details - Part 1
0307 Complete The Final Details - Part 2
04. The C-Plane
0401 World Coordinates And The C-Plane
0402 Setting The View And C-Plane
0403 Saving C-Planes And Mobile Construction Plane
0404 Re-Map And Project To C-Plane
0405 Named Position
05. Modeling Tutorial - Bottle
0501 Import 2D Drawings
0502 Create And Edit Curves
0503 Main Body Surfacing
0504 Adding The Surface Detail - Part 1
0505 Adding The Surface Detail - Part 2
0506 Shelling The Bottle
0507 Build The Cap
06. 2D Prints And Options
0601 Curve Booleans
0602 Creating Hatch Drawings
0603 Dimensioning A Design
0604 New Shaded Options In Rhino 5 And Customize Viewport
0605 Page Layout
07. Working With Block Instances
0701 Defining A Block
0702 Redefining Blocks
0703 Inserting Blocks And Exploding Them
0704 Inserting External Files
0705 Block Manager And Replace Block
08. Modeling Tutorial - Desk Lamp
0801 Build The Base
0802 Build The Bracket - Part 1
0803 Build The Bracket - Part 2
0804 Build The Thumbscrew
0805 Build The Arms
0806 Build The Hood - Part 1
0807 Build The Hood - Part 2
0808 Import The Bulb
09. Modeling Tutorial - Build A Car Hood And Hood Scoop
0901 Build The Main Hood
0902 Create The Scoop Hole
0903 Variable Offset The Inner Scoop
0904 Create The Blends
0905 Analyze The Surfaces
10. Modeling Tutorial - Candle And Holder
1001 Build The Frame
1002 Create The Candle
1003 Draw The Scrollwork Curves
1004 Create The Scrollwork Surfaces
1005 Add The Finishing Touches
11. Modeling Tutorial - Faucet
1101 Setup The Base
1102 Create The Taps
1103 Create The Spout Shape
1104 Flow Along Curve
12. Modeling Tutorial - Ring
1201 Cross Section Setup
1202 Create The Main Ring With History
1203 Draw The Pattern Curves
1204 Map The Pattern To The Ring
1205 Add The Details
13. Modeling Tutorial - Boat Hull
1301 Curve Layout
1302 Analyze And Fair The Curves
1303 Hull Surfacing/Analyze
1304 Details
14. Modeling Tutorial - Power Drill
1401 Reference Image Layout
1402 Curve Layout
1403 Building The Drill - Part 1
1404 Building The Drill - Part 2
1405 Building The Drill - Part 3
1406 Building The Drill - Part 4
1407 Building The Drill - Part 5
15. Rendering Using Keyshot
1501 Setting Up The Drill Model To Render
1502 The Keyshot Interface
1503 Working With Environments And Materials
1504 Applying Materials
1505 Applying Decals
1506 Output A Rendering
16. Conclusion
1601 About Rob McCulloch