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Start with a Scan, 2nd Edition

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Start with a Scan, 2nd Edition

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  • Copyright 2001
  • Edition: 2nd
  • Premium Website
  • ISBN-10: 0-201-71097-8
  • ISBN-13: 978-0-201-71097-7

Start with a Scan, Second Edition shows designers, illustrators, and hobbyists how to transform raw scanned images into high-quality, finished illustrations. The book starts off by covering the basic techniques of scanning and then moves on to provide a wealth of valuable scanning tips used by the experts. The bulk of the book uses four-color illustrations and step-by-step instructions to show you how to take a scan of almost anything -- a lackluster photo, clip art, an ordinary household object -- and turn it into beautiful artwork using graphics manipulation programs such as Photoshop, FreeHand, and Illustrator. This new edition includes additional chapters on using scanned images for Web design and creating your own arts and crafts projects. The discussion throughout is geared for users of both Macintosh and Windows platforms. If you do a lot of scanning, this book can help you squeeze more out of your work and get more attractive results.


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Table of Contents

1. Getting Started.

Introduction. How We Came to Write This Book. What This Book Is About. Is This Book for You? How to Use This Book. Learning by Looking. Organizing Things. How This Book Was Produced.

2. Working with Scanners.

Scanners and Digitizing Devices. Types of Scanners. Digital Cameras, Digital Video Cameras.

3. Technical Considerations.

Planning Ahead. How Will Your Scan Be Used? Getting the Most Out of Your Scanner. Preparation, Formats and Modes. Getting Ready for Scanning. Bit Depth and Scanning Modes. File Formats. Handling Large Originals.

4. Editing Scanned Images.

Working with Tone and Color. Improving Image Quality. Improving Tonal Range. Correcting Color Balance. Crafting Quality Images. Cleanup and Repair. Removing Backgrounds. Sharpening Images. Eliminating Moiré Patterns.

5. Working with Printed Clip Art.

Finding the Right Picture. Sources of Printed Clip Art. Copyright Issues. Working with Bitmapped Images. Modifying Scanned Art in an Image-Editing Program. Using Color Wheels and Palettes. Adding Color. Using Filters on Line Art. Converting Bitmaps to PostScript Art. Autotracing. Adding Color. Flipping, Rotating and Skewing. Changing Stroke. Combining Scanned Elements. Creating a Business Identity. Using Scanned Art in a Page Layout Program.

6. Applying Artists' Techniques.

Working from Photo References. Creating and Editing “Photo Scrap”. Tracing in an Illustration Program. Tracing by Hand. Painting Electronically. Line Quality, Mood and Montage. Enlarging Small Images for Special Effects. Blending Line Art and Scans in Layers. Creating a Recursive Montage.

7. Creating Textures and Backgrounds.

Textures from Print and Paper. Monochrome and Color Textures. Scanning Textured Paper. Scanning Hand-Made Textures. Working with Decorated Paper. Electronic Marbling. Textures All Around Us. Scanning Cloth. Scanning Objects. Using Filters on Scanned Objects. Using Photos as Textures. Creating Repeating Patterns.

8. Working with Scanned Photographs.

Altering and Enhancing Scanned Photos. Altering Photographs. Deleting Elements. Adding Elements. Boosting Color. Changing Color. Creating Special Effects with Photos. Adding Color to Grayscale Photographs. Creating Duotones. Adding Texture to a Photograph. Morphing Between Two Photographs.

9. Transforming Photos into Graphics.

Working with High-Contrast Images. Creating High-Contrast Images. High-Contrast Images as Overlays. Distorting and Filtering Images. Solarization. Posterization. Creating a Silk-Screened Look. Applying Graphic Filters to Photos. Dealing with Filter Distortions. Adding Edge Effects. Creating Montage Illustrations. Combining Images. Creating Layers of Meaning.

10. Creating Type Treatments.

Using Old Typefaces. Type from Historical Sources. Converting Scanned Letters to PostScript Font. Creating New Typefaces. Creating an Original Caps Font. Scanning Pencil Drafts for a New Font.

11. Scanning Real Objects.

Bypassing the Camera. “Found Art”: Scanning Real Objects. Tips for Scanning Objects. Drop Shadows and Other Effects. A Montage of Object Scans. Object into Graphic. Posterizing an Object Scan. Object Scan Silhouettes. Converting Scanned Objects into Graphics.

12. Using Scans in Arts and Crafts.

Altering and Embellishing Printed Scans. Going Beyond the Computer. Drawing and Painting on Laser Prints. Creating Artist's Books. Creating Simple Book Structures. Making Gifts and Amusements. Folding Printed Scans. Creating Photo Displays. Altering Playing Cards. Making Custom Board Games. Designing Custom Stationery.

13. Scanning for the Web.

The Screen Versus the Page. The Elements of a Web Page. Using Scans On-line. Optimizing Scanned Images for the Web. Developing an Organizational Web Site. Making a Family Web Site. Making Web Animations with Scans.


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