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Tuesday, February 3: The All Seeing Eye

Kevin Rose

When I've hosted The Screen Savers LAN parties, the no. 1 complaint I get is that players can't find our games online.

Why does this happen? Thousands of online games are taking place at any given time. By the time you download the list of more than 4,000 games, our servers are full.

The solution is called the All Seeing Eye (ASE, http://www.udpsoft.com/eye). It's a great little shareware application that lets you bypass your slow in-game listing method and replace it with a fast and easy way to find the server of your choice.

Here are some of the ASE's features:

  • Knows the geographical location of every server. You can filter out far-away servers without wasting time pinging them.

  • Has a buddy tracker that's always up-to-date.

  • Uses data compression. On average, it cuts server refresh times by 10%.

  • Includes support for dedicated "pingers," which can be set up on your ISP or some close-by server on a fat pipe to do all the server pinging for you.

  • Instantaneously applies filters and switches between server lists. You'll never see the hourglass icon.

  • Updates itself automatically when a new version is released.

  • Draws player names with game font (all games supported).

  • Has remote console and admin features for server admins.

  • Includes support for helper programs such as QuakeWorld/Quake 2 proxies and Half-Life PunkBuster.

If you play a lot of online games, this will save you hours of time. The application is shareware. If you like it, kick down the $10. It's well worth it.

Laporte Support: Internet Game Consoles

Will game consoles that provide Internet access eventually take over PCs as the primary web-access device?

Gaming consoles that provide Internet access, such as the Xbox and the PlayStation 2, are more convenient than PCs, but they have severe limitations. Many technologies that people use on websites—video, MP3s, MIDI, Flash—aren't supported by game consoles. They will support them eventually, but the number of people using a game console for Internet access is so low that developers aren't rushing to adapt their technologies.

For now and the near future, the primary Internet-access device will be the computer. As technology for game consoles evolves, more people will use them for access.

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