Publishers of technology books, eBooks, and videos for creative people

Home > Articles > Web Design & Development > Usability

  • Print
  • + Share This
This chapter is from the book

Exercises

  1. Identify the resources and economic functions in a published game. (Your instructor may specify particular games to study.)
  2. Find an example of a game (not referred to in this chapter) that exhibits one of these properties: negative feedback with periodic equilibrium, a downward spiral, a short-term versus long-term investment trade-off, feedback based on players’ relative scores, or rubberbanding. Explain which resources are involved, and show how the game’s mechanics produce the effect you discovered.
  3. Find an example of a game (other than a Zelda game) in which a deadlock may occur. Does the game provide a means of breaking the deadlock? Explain.
  • + Share This
  • 🔖 Save To Your Account