Home > Store > Design > Voices That Matter
Designing for Interaction: Creating Innovative Applications and Devices, 2nd Edition
- By Dan Saffer
- Published Aug 14, 2009 by New Riders. Part of the Voices That Matter series.
- Copyright 2010
- Dimensions: 7 X 9
- Pages: 240
- Edition: 2nd
- Book
- ISBN-10: 0-321-64339-9
- ISBN-13: 978-0-321-64339-1
Register your product to gain access to bonus material or receive a coupon.
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”
— Jared Spool, CEO of User Interface Engineering
Interaction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction design. But if you’ve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you’ve encountered good interaction design: products that work as well as they look.
Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products’ aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.
This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you
- learn to create a design strategy that differentiates your product from the competition
- use design research to uncover people’s behaviors, motivations, and goals in order to design for them
- employ brainstorming best practices to create innovativenew products and solutions
- understand the process and methods used to define product behavior
Related Article
|
0 of 1 people found the following review helpful
This review is from: Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) (Paperback)
This book brings up a lot of great topics. I thought it was very well understood and an easy read.
0 of 1 people found the following review helpful
This review is from: Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) (Paperback)
Good read.I wish there were more case studies and "real world" application. I would recommend this book to anyone that wants a quick introduction to interactions design.
0 of 2 people found the following review helpful
This review is from: Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) (Paperback)
When I originally added Saffer to my reading list I suppose I was hoping for, among other things, an IxD definition of "interaction"; a view of what it was they were `designing', and perhaps trace amounts of a critical language for analysis of existing (and in progress) artifacts. This was not the place to look. Saffer provides explanations of common phenomena such as Hick's and Fitt's law and a brief section on interfaces. Most of the material is focused on process and issues of problem definition. Products (like the ipod) are presented primarily in the context of the process of their creation. Critical analysis of artifacts is slim. While impressing (rightly) that success can be highly dependent on the proper definition of the design problem(s) at hand , Designing For Interaction becomes effervescent when it concerns actual designing.As a broad summation of interaction design it offers bits of pieces for everyone, but seems aimed at no one. There are breadcrumbs of... Read more |
› See all 3 customer reviews...
Online Sample Chapter
Designing for Interaction: Design Research
Table of Contents
PART I: INTRODUCING INTERACTION DESIGN
Chapter 1: What is Interaction Design?
Chapter 2: The Four Approaches to Interaction Design
PART II: A PLATFORM FOR DESIGNING
Chapter 3: Design Strategy
Chapter 4: Design Research
Chapter 5: Conceptual Models
PART III: DESIGNING FOR INTERACTION
Chapter 6: Ideation
Chapter 7: Refinement
Chapter 8: Prototyping, Testing, and Development
Chapter 9: The Future of Interaction Design
Epilogue: Ethics of Interaction Design
Colophon

This book includes free shipping!
This book includes free shipping!
eBook (Watermarked)
$35.99
$28.79
Includes EPUB, MOBI, and PDF
About eBook Formats
This eBook includes the following formats, accessible from your Account page after purchase:
EPUBThe open industry format known for its reflowable content and usability on supported mobile devices.
MOBIThe eBook format compatible with the Amazon Kindle and Amazon Kindle applications.
PDFThe popular standard, used most often with the free Adobe® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discretely watermarking it with your name, making it uniquely yours.
- Request an Instructor or Media review copy.
- Corporate, Academic, and Employee Purchases
- International Buying Options
Get unlimited online access to thousands of training resources on creative topics. You will also get a discounted rate of just $17.99/month if you decide to continue with a paid subscription.

