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Designing for Interaction: Creating Innovative Applications and Devices, 2nd Edition

  • By Dan Saffer
  • Published Aug 14, 2009 by New Riders. Part of the Voices That Matter series.
    • Copyright 2010
    • Dimensions: 7 X 9
    • Pages: 240
    • Edition: 2nd
    • Book
    • ISBN-10: 0-321-64339-9
    • ISBN-13: 978-0-321-64339-1

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Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”
— Jared Spool, CEO of User Interface Engineering

Interaction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction design. But if you’ve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you’ve encountered good interaction design: products that work as well as they look.

Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products’ aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.

This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you

  • learn to create a design strategy that differentiates your product from the competition
  • use design research to uncover people’s behaviors, motivations, and goals in order to design for them
  • employ brainstorming best practices to create innovativenew products and solutions
  • understand the process and methods used to define product behavior
It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.

Customer Reviews

0 of 1 people found the following review helpful
4.0 out of 5 stars Great Book. Easy Read., February 5, 2013
This review is from: Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) (Paperback)
This book brings up a lot of great topics. I thought it was very well understood and an easy read.
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0 of 1 people found the following review helpful
3.0 out of 5 stars Good read, December 27, 2012
This review is from: Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) (Paperback)
Good read.

I wish there were more case studies and "real world" application. I would recommend this book to anyone that wants a quick introduction to interactions design.
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0 of 2 people found the following review helpful
4.0 out of 5 stars Research for Design (for Interaction), January 15, 2010
This review is from: Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) (Paperback)
When I originally added Saffer to my reading list I suppose I was hoping for, among other things, an IxD definition of "interaction"; a view of what it was they were `designing', and perhaps trace amounts of a critical language for analysis of existing (and in progress) artifacts. This was not the place to look. Saffer provides explanations of common phenomena such as Hick's and Fitt's law and a brief section on interfaces. Most of the material is focused on process and issues of problem definition. Products (like the ipod) are presented primarily in the context of the process of their creation. Critical analysis of artifacts is slim. While impressing (rightly) that success can be highly dependent on the proper definition of the design problem(s) at hand , Designing For Interaction becomes effervescent when it concerns actual designing.

As a broad summation of interaction design it offers bits of pieces for everyone, but seems aimed at no one. There are breadcrumbs of... Read more
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Online Sample Chapter

Designing for Interaction: Design Research

Table of Contents

PART I: INTRODUCING INTERACTION DESIGN
Chapter 1: What is Interaction Design?
 Chapter 2: The Four Approaches to Interaction Design
PART II: A PLATFORM FOR DESIGNING
Chapter 3: Design Strategy
Chapter 4: Design Research
Chapter 5: Conceptual Models
PART III: DESIGNING FOR INTERACTION
Chapter 6: Ideation
Chapter 7: Refinement
Chapter 8: Prototyping, Testing, and Development
Chapter 9: The Future of Interaction Design
Epilogue: Ethics of Interaction Design
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