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3D Modeling Basics
Jan 17, 2003
Through theory and then tutorials, Mark Giambruno introduces you to basic modeling tools and also offers suggestions for planning out the best modeling approach and developing good work habits.
A C++ Flyweight Pattern for IT Management
May 26, 2006
Mother Nature likes object-oriented development! C++ programmers often can't afford the luxury of creating a universe of objects; our platforms are intrinsically limited. However, the flyweight design pattern provides an elegant means of sharing objects, with a small price in terms of storage and retrieval. Stephen Morris describes C++ code that uses the flyweight design pattern to solve a knotty problem in networking.
Achieving and Enhancing Gameplay in Game Design
Jan 23, 2004
In this excerpt from their book, "Game Architecture and Design," Andrew Rollings and Dave Morris examine gameplay—what it means, how to achieve it, and how to enhance it.
ActionScripting for Designers: Controlling Audio
Feb 23, 2007
In this article, James Gonzalez sets you up to practice creating and using some important ActionScript components including functions and Sound objects. You will learn how to create a custom sound object to control the volume of an audio file playing, not from a timeline, but from within the library.
Adobe Dreamweaver CS5 with PHP: Validating Input on the Server
Feb 22, 2011
In this lesson, with the help of a powerful third-party script library—Zend Framework— David Powers shows you how to create a robust user registration system that validates input on the server.
Adobe Dreamweaver CS5 with PHP: Why PHP and Why Dreamweaver CS5?
Feb 21, 2011
David Powers explains how Dreamweaver has become a powerful development environment for PHP without losing any of its visual development features.
An Introduction to Object-Oriented Programming for C++ Game Developers
Jun 30, 2006
Before you can start coding your own games, you're going to need to know a little bit about C++. This chapter offers an introduction to C++ with a focus on creating games.
Attempting to Define Gameplay
Jul 4, 2003
The final definition of gameplay is there is no definition of gameplay. Learn how gameplay is not a sigular entity but rather a combination of many elements and how its definition moves from defining a term to explaining a concept.
Basic Object-Oriented Programming in PHP
Oct 10, 2012
Larry Ullman explains not only the syntax of OOP in PHP 5 and later, but the key underlying OOP theories as well.
Building a Table Class in ActionScript 2.0
Mar 16, 2007
Bront Davis says that it's not as complicated as you may think to display tabular HTML data in a Flash application. Working with ActionScript and XPath, this article examines a custom class for presenting HTML-based table data in Flash.
Building an E-Commerce Site with PHP: Making Product Recommendations
Feb 14, 2011
Just as you’re more likely to watch a movie that comes recommended, recommending products to customers is a great way to increase an e-commerce site’s sales. In this article, Larry Ullman walks you through the logic required, and the decisions that need to be made, to implement such a system.
C++ Command Pattern for Network Operations
Mar 17, 2006
It's all too easy to place operations code inside class definitions (that is, code that does create/delete/modify). In many cases, such an approach is not necessarily a reflection of real world objects. But there are other reasons for abstracting operation code: simplifying objects and better maintainability. Stephen Morris spells out these and other advantages of using the command pattern; including changing the operations code and providing do-undo facilities with a very modest design/coding investment.
C++ Mediator Pattern for Object Interaction
May 19, 2006
Monolithic software products (those with a multitude of highly coupled components) are often blamed on the use of procedural languages, but it's just as easy to produce overly interdependent classes in object-oriented languages. Stephen B. Morris shows how using the mediator design pattern can help reduce class interdependencies, aid componentization, and ultimately help make classes service-oriented.
Coding Guidelines for Client-Side Scripting
Nov 30, 2001
Client-side script code can be improved for maintainability and reusability by adhering to some helpful coding practices. Scott Loban highlights some structural and organizational conventions in this article.
Connecting the View to the Model in Django
Jan 27, 2010
Steve Holzner shows you how to put three models -- Favorites, User, and Hyperlink -- to work in Django.
Creating a Customer Review System in PHP and MySQL
Feb 7, 2011
Adding a system of product reviews to an e-commerce site is one of many ways you can encourage customers to make a purchase. Author Larry Ullman shows you how in this article, including discussion of common features, definitions of the underlying database tables, and the actual PHP code and SQL commands.
Creating a Shopping Cart Class Using Object-Oriented Programming in PHP
Nov 12, 2012
E-commerce is clearly one of the most prominent uses of PHP today, a trend that’s certain to continue. An e-commerce site can be created in many ways, whether that means using a third-party application like osCommerce or writing one from scratch in classic, procedural PHP code. In this article, web developer Larry Ullman presents the class structure you could use to create the core of a shopping cart application using object-oriented programming.
Creating Dynamic Web Sites with PHP and MySQL
Jul 14, 2006
This chapter covers a hodgepodge of ideas, all used to create dynamic Web applications. These include incorporating external files, writing and using your own functions, sending email, redirecting the Web browser, and using PHP's date() function.
Creating Dynamic Web Sites with PHP and MySQL
Sep 30, 2005
This chapter will cover a hodgepodge of ideas, all used to create dynamic Web applications including incorporating external files, handling forms and form data in new ways, writing and using your own functions, using PHP's date() function, and sending email.
Creating Scrolling Screens for Flash Games
Apr 4, 2003
Using Flash, you can build scrolling screens into your games for players to move through. Matthew David walks you through the process.

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