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Memory is the foundation of learning. There’s a lot we still don’t know about the nature of memory, but we do have some ideas and models for how it works. In this chapter from Design for How People Learn, 2nd Edition, Julie Dirksen looks at how we pay attention and encode information into memory. Second, she looks at different types of memory.
In this chapter from Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players, Zack Hiwiller talks about how to get started thinking about game design, including theme and mechanics, designing for others, and familiarizing yourself with analog games.
In this chapter from The Photoshop Workbook: Professional Retouching and Compositing Tips, Tricks, and Techniques, Glyn Dewis shows you techniques for turning day into night, creating a cartoon/painterly effect, and making your own dust, debris, snow, and rain brushes. Plus, he shows a quick and easy black and white conversion technique, and how to fake the wet look.
In this excerpt from The Non-Designer's Design Book, 4th Edition, Robin Williams talks about the use of repetition in design and offers many examples of effective repetition.
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