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How to Create Flexible Header Images in WordPress 3.4
Jul 30, 2012
Break free from header image-size constraints! Jessica Neuman Beck, coauthor of WordPress: Visual QuickStart Guide, Second Edition, shows how to use the new flexible header support introduced with the WordPress 3.4 core update.
Enhancing Boxes with CSS3 Bling
Jul 26, 2012
In this chapter you’ll learn new ways to (tastefully) add graphical effects to your sites programmatically without having to use millions of background images. You’ll start by looking at some basic isolated examples and then advance to more involved implementations.
Creating Multipage Websites in jQuery Mobile
Jul 16, 2012
Kris Hadlock explains page template types and shows you how to preload and cache pages, work with different page transitions, and customize loading messages. You'll also learn to create custom functionality to take your pages to the next level.
The Inspiration Bookshelf: The Best Books for Design, Learning and User Experience
Jun 4, 2012
Julie Dirksen, author of Design For How People Learn, shares her "Inspiration Bookshelf" for designers, listing books and websites that are special, not only in the content, but also in the way that they were written and designed.
Project Objectives and Approach for UX Designers: Know Which Star to Navigate By
May 1, 2012
This chapter covers forming objectives for your project and offers some questions that will help you solidify those goals. You'll also learn some common project approaches (or methodologies) and how they may influence the way you work.
Top 10 Content Strategy Mistakes to Avoid
Apr 20, 2012
Melissa Rach, coauthor of Content Strategy for the Web, Second Edition, sees far too many organizations making similar mistakes in their outreach attempts. The "throw it together" approach that most people employ tends to create havoc, rather than useful information for potential customers and clients. She shares 10 of the most common (and dangerous) pitfalls that everyone should learn to avoid.
How to Design the Look of Your Website with WordPress
Feb 15, 2012
Rafael Concepcion shows you how, by using themes in WordPress, you can have multiple looks for your website in just a few clicks.
Bulletproof Web Design: Creative Floating
Jan 31, 2012
The creative use of the float property can give grid-like results, with a fraction of the code we’d need with the nested-tables approach. By paring down the markup to its barest essentials, you make it easier for browsers, software, and all devices to read your content, at the same time making it easier for other designers and developers to modify and edit these components.
Aesthetics: Enjoy the Ride
Oct 19, 2011
Fundamental pieces of "memory" are embedded from the earliest experience of your ancestors and from your personal experiences collected during the first years of life. These experiences join with the unique composite of your genes to give you an individual perspective of beauty, teach you how to assess and respond, and advise you on how to make decisions based on what you believe to be right or wrong. This chapter will help you remember what you already know.
Design by Nature: An Interview with Maggie Macnab
Oct 17, 2011
In this interview, Maggie Macnab, author of Design by Nature: Using Universal Forms and Principles in Design, talks about using the principles and processes of nature in your design work, why patterns found in nature are so effective in design, and what inspires her as a designer.
The Mobile Future of UX
Oct 14, 2011
Robert Hoekman, Jr. talks about the profound impact PC Free and the mobile revolution in general will have on web designers.
Merit Over Marketing: A Manifesto
Jul 26, 2011
Without proof of their effectiveness, the act of deciding who will do the best design work for your company is a coin toss. And too often, this results in mediocre solutions with unremarkable results. By believing what we hear over what we see, we tell consultants and agencies that marketing is a more valued skill than design. Robert Hoekman, Jr. suggests that it's time to call for merit over marketing.
Seductive Interaction Design: Are You Attractive?
Jul 13, 2011
Stephen P. Anderson considers the ways in which feelings and emotions can influence perceived and actual usability.
100 Things Every Designer Needs to Know About People: There's a Special Part of the Brain Just for Recognizing Faces
May 19, 2011
People recognize and react to faces on Web pages faster than anything else on the page. In this chapter from her book, Susan Weinschenk explains how understanding this concept can help you design better web pages.
Seeking Simplicity? You’re Probably Looking in the Wrong Place
May 18, 2011
How can you “make it simple” when it’s impossible to pin down what “simple” means? No wonder simplicity is so hard to achieve. Giles Colborne explains why having a good definition of simplicity helps you to understand and counter many of the obstacles and objections that will crop up as you try to design your “next big thing.”
The Elements of User Experience: The Scope Plane: Functional Specifications and Content Requirements
Feb 17, 2011
There are two main reasons to bother to define requirements: so you know what you're building and so you know what you're not building. Jesse James Garrett examines the importance and process of defining the scope of your website, including defining requirements and functional specifications.
Ordering Disorder: Grid Principles for Web Design: Process
Feb 15, 2011
Khoi Vinh outlines principles that every designer should keep in mind when building a grid.
How to Sell Design and Influence People
Feb 8, 2011
If you think 'manipulation' is a dirty word, you're wrong. Robert Hoekman, Jr., author of Designing the Obvious: A Common Sense Approach to Web and Mobile Application Design, Second Edition, explains how your ability to influence, persuade, or manipulate people (call it what you like) is crucial to moving your organization from design chaos to lauded success.
Designing the Obvious: Build Only What Is Absolutely Necessary
Dec 30, 2010
Robert Hoekman explains why you must focus only on the features that are the most essential and build only what is absolutely necessary.
An Interview with Jesse James Garrett
Dec 21, 2010
Russ Unger interviews Jesse James Garrett about the new edition of The Elements of User Experience, what's changed since the first edition was released in 2002, why client work is still important to him, and the relationship between UX and the video game industry.

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