DESIGN + ACCESSIBILITY SUMMIT
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Publishers of technology books, eBooks, and videos for creative people
Published Mar 20, 2024 by Adobe Press
Published Nov 18, 2022 by Adobe Press
Published Nov 10, 2022 by Peachpit Press
Published May 16, 2022 by New Riders
In this chapter Mike Tadros helps you find what you need quickly with targeted searches and explain your options for pulling models into an existing project.
Adobe Ambassador Mike McHugh shows how to use Illustrator CS3—combined with Adobe’s Device Central CS3 and Flash CS3—to create animations that can be played on a cell phone. The best part? No ActionScript required.
Setting up shadows takes just as much time and attention as setting up lights. You can think of all of your illumination as one half of your lighting design, and shadows as the other, equally important half. Shadows can add richness to the tones and shading of your image, tie elements together, and improve your composition. Besides their artistic importance, rendering shadows is a key technical area to master. This chapter will explore both the visual and the technical sides of shadows and occlusion in 3D graphics.
You may be familiar with the general layout of 3ds Max 8's user interface, but a few of version 8's interface features aren't readily apparent to new users. They are, however, critical if you want to navigate quickly in 3D space. The goal of this chapter isn't to show you the nuts and bolts of the interface, but rather to introduce you to a few of these fundamental features that will enhance your productivity.
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