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Power To The Film Tribe: How Changes in Technology and Distribution Are Changing the World of Filmmaking
Feb 1, 2016
Today, as cameras shrink and technology improves, beginning filmmakers can do even more with less. We find ourselves in a period of rapid technological change, where anyone can make a movie with their phone, but not everyone can make it to Sundance. What does this easy access to pro-level video gear mean to the dedicated media creator?
Promote Your Brand
Feb 1, 2016
Pursuing a job should be like seeking out a love relationship. You have to know what your goal is, have a strategy to reach that goal, and then execute your plan. It’s great to be wonderful, but if no one else knows your greatness, how will you ever get a design job? Find out in this chapter from Stand Out: Design a personal brand. Build a killer portfolio. Find a great design job.
An Interview with Aaron Gustafson on Crafting Rich Experiences with Progressive Enhancement
Jan 28, 2016
Aaron Gustafson share his thoughts on progressive enhancement, advice for web designers, and how the Web will be changing in the next year.
Object Structures in Dart
Jan 28, 2016
This chapter from Write Web Apps with Dart: Develop and Design introduces you to the language features in Dart, including classes, class inheritance, polymorphism, interfaces, mixins, and more.
Finding Inspiration
Jan 27, 2016
Julieanne Kost, author of Passenger Seat: Creating a Photographic Project from Conception through Execution in Adobe Photoshop Lightroom, shares her thoughts on finding inspiration for your endeavors -- the key is to make sure that you continuously view the world around you with fresh eyes.
Design for How People Learn: How Do We Remember?
Jan 26, 2016
Memory is the foundation of learning. There’s a lot we still don’t know about the nature of memory, but we do have some ideas and models for how it works. In this chapter from Design for How People Learn, 2nd Edition, Julie Dirksen looks at how we pay attention and encode information into memory. Second, she looks at different types of memory.
Starting Practices for Game Design
Jan 25, 2016
In this chapter from Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players, Zack Hiwiller talks about how to get started thinking about game design, including theme and mechanics, designing for others, and familiarizing yourself with analog games.
Build watchOS Apps: Exploring Controls
Jan 21, 2016
iOS has always had a place for innovative custom UIs, but it’s often a good idea to start with the standard controls provided by the platform. On Apple Watch, standard controls are (for now) the only option—but as we take a tour of the available interface elements, you’ll see that there’s still plenty to work with on the new platform, in this chapter from Build watchOS Apps: Develop and Design.
Image Editing Background & Basics in Adobe Photoshop Elements 14
Jan 19, 2016
This lesson from Adobe Photoshop Elements 14 Classroom in a Book begins with an overview of the core concepts behind image correction, and then introduces a range of quick and easy techniques to help you get more from your photos in just a few clicks.
Writing Functions and Closures in Swift
Jan 18, 2016
In this chapter from Swift for Beginners: Develop and Design, 2nd Edition, you’ll learn how to tidy up your Swift code into nice clean reusable components known as functions.
Editing and Combining Shapes and Paths in Adobe Illustrator CC (2015 release)
Jan 14, 2016
In this lesson from Adobe Illustrator CC Classroom in a Book (2015 release), you'll take basic shapes and paths and learn how to both edit and combine them to create new artwork.
Video: RC Concepcion's HDR Tips: Add Texture Effects to Your HDR Images in Photoshop
Jan 13, 2016
RC Concepcion, author of The HDR Book, shows you how to add texture effects to your HDR images inside of Photoshop.
6 Tips for Selling Your Creative Skills by Word of Mouth
Jan 11, 2016
If you make it easy for other people to generate new leads for you, you won't have to be a good marketer. Instead, you can focus on being awesome at the creative work for which you want (and deserve) to be paid. Corwin Hiebert, author of Living the Dream: Putting Your Creativity to Work (and Getting Paid), suggests six ways you can use word of mouth to bring in more work.
Adaptive Web Design: Designing Experiences for People
Jan 7, 2016
A website built following the philosophy of progressive enhancement will be usable by anyone on any device, using any browser. It all begins with embracing the concept of experience as a continuum, as Aaron Gustafson explains in this chapter from Adaptive Web Design: Crafting Rich Experiences with Progressive Enhancement, 2nd Edition.
Video: RC Concepcion's HDR Tips: Post-Processing Effects Stacking in Lightroom CC (2015 release)
Jan 6, 2016
RC Concepcion, author of The HDR Book, talks about some post-processing effects stacking that you can do in Lightroom CC (2015 release).
Steps for Making Your Creative Skills Stand Out in a Crowded Market
Jan 4, 2016
What good is your incredible creativity if nobody notices you? Corwin Hiebert, author of Living the Dream: Putting Your Creativity to Work (and Getting Paid) shares five steps for attracting the right kind of attention from potential clients in a creative field.
A Renegade's Guide to Marketing: Volatile Factors
Dec 31, 2015
In this chapter from his book, The CMO's Periodic Table: A Renegade's Guide to Marketing, Drew Neisser shows you how to identify the elements that have high potential to precipitate trouble, making you much more able to handle them like a pro and nip disasters in the bud.
Video: RC Concepcion's HDR Tips: Working with Layer Masks Inside of Photoshop for HDR
Dec 30, 2015
RC Concepcion, author of The HDR Book, shares a few techniques on working with layer masks inside of Photoshop for HDR.
How to Become a UX Leader: Understanding the Psychology of Users
Dec 29, 2015
UX is a lot more than checkboxes and radio buttons. UX is psychology applied to design. For so many reasons, it’s high time everyone else finds that out too, as Robert Hoekman explains in this chapter from Experience Required: How to become a UX leader regardless of your role.
Game Designers Just Play Games All Day, Right?
Dec 28, 2015
Debunking common misconceptions about the job, game designer Zack Hiwiller, author of Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players, explains the breadth of knowledge a game designer is expected to leverage. Learn why game design is more work than play.

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