- The Basics of Writing for the Web
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By
Nicole Fenton, Kate Kiefer Lee
- Jun 25, 2014
- This chapter from Nicely Said: Writing for the Web with Style and Purpose covers basic guidelines for writing for the web, common mistakes, tips for getting unstuck, and exercises for improving your writing.
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- Q&A with the Authors of Nicely Said: Writing for the Web with Style and Purpose
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By
Peachpit Press, Nicole Fenton, Kate Kiefer Lee
- Jun 18, 2014
- Nicole Fenton and Kate Kiefer Lee, the authors of Nicely Said: Writing for the Web with Style and Purpose, answer our questions on the biggest mistake companies make with web content, how to get your customers to care, and advice for those who seek a career in writing for the web.
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- Steve Krug Explains Several True Things about Usability Testing
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By
Steve Krug
- May 1, 2014
- In this excerpt from Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd Edition, Steve Krug share three true things about usability tests.
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- Steve Krug on Why Nothing Beats a Good Tagline!™
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By
Steve Krug
- Apr 30, 2014
- Taglines are a very efficient way to get your message across, because they’re the one place on the web page where users most expect to find a concise statement of the site's purpose. In this excerpt from Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd Edition, Steve Krug shares some attributes to look for when choosing a tagline.
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- Steve Krug on Creating Effective Visual Hierarchies
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By
Steve Krug
- Apr 29, 2014
- In this excerpt from Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd Edition, Steve Krug explains that the appearance of the things on the page should accurately portray the relationships between the things on the page.
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- Steve Krug on Things that Make Us Think
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By
Steve Krug
- Apr 28, 2014
- Don't make people puzzle over stuff on your website! In this excerpt from Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd Edition, Steve Krug shares some examples of things that make us think, so you'll begin to notice all the things that make you think in the sites and apps you use. And eventually you’ll learn to recognize and avoid them in the things you’re building.
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- Fundamentals of Game Design: Understanding Your Player
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By
Ernest Adams
- Mar 3, 2014
- In this chapter from Fundamentals of Game Design, 3rd Edition, you'll learn about the characteristics of certain kinds of players, what kinds of feelings different players like to experience as they play, and the importance of demographics: men and women, boys and girls, dedicated (“hardcore”) players, and casual ones. All this information will help you define what kinds of people you want to entertain and, in consequence, what kind of game you should build to entertain them.
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- Animal, Vegetable, or Mineral? Steve Krug on Why Users Like Mindless Choices
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By
Steve Krug
- Jan 27, 2014
- We face choices all the time on the Web. Steve Krug explains that making those choices mindless is one of the most important things you can do to make a site easy to use.
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- Night Photography: Observing Light at Night
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By
Gabriel Biderman, Tim Cooper
- Jan 15, 2014
- Our eyes are capable of adjusting to the contrast and colors of the night, but cameras often struggle to balance the many degrees of brightness. In this chapter, you'll explore color, light painting, and creative ways to play with light when photographing at night.
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- The Many-Faced Infographic: Brooklyn, Elephants, and the Visualization of Data
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By
Alberto Cairo
- Nov 25, 2013
- Alberto Cairo, author of The Functional Art: An introduction to information graphics and visualization, suggests that when creating interactive visualizations for general readers, you need to offer readers the opportunity to visualize the data in multiple and perhaps more traditional ways.
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- How to Create Tables in HTML
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By
Thomas Michaud
- Sep 9, 2013
- Thomas Michaud walks you step by step through how to create a table in HTML, in this chapter from Foundations of Web Design: Introduction to HTML & CSS.
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- A Confederacy of Truth-Tellers: The Bright (But Challenging) Future of Small or Independent Visualization Teams
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By
Alberto Cairo
- Aug 27, 2013
- Big media is fading and, with it, the way in which society has traditionally informed itself about relevant issues. Alberto Cairo, author of The Functional Art: An Introduction to Information Graphics and Visualization, discusses whether a new generation of small, creative, candid, and committed teams of visual communicators will become effective watchdogs for our future.
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- Author Talk: Steve Krug on Mobile Recording and Usability Testing (Podcast Transcript)
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By
Nancy Aldrich-Ruenzel, Steve Krug
- Aug 9, 2013
- Peachpit and New Riders Publisher Nancy Ruenzel interviews Steve Krug, bestselling author of Don't Make Me Think and Rocket Surgery Made Easy. Steve and Nancy chat about what's new with mobile and the difference between mobile and desktop usability testing.
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- You Are Not Your Work
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By
Michael Janda
- Jul 10, 2013
- Michael Janda explains that in order to succeed in the design industry, it is imperative that you remember that you are not merely the sum of your work. If you interpret design critique as a character critique, you are setting yourself up in a defensive position that will impede your ability to improve your design skills and adapt to different creative environments.
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- Burn Your Portfolio: A Conversation with Michael Janda
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By
Michael Janda, Peachpit
- Jul 3, 2013
- Michael Janda, author of "Burn Your Portfolio: Stuff they don't teach you in design school, but should," sits down with Peachpit and discusses his writing process, his sense of humor and why his book isn't called "Polishing Turds."
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- The Role of Conflict in Design
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By
Daniel M. Brown
- Jun 17, 2013
- Conflict is the process through which ideas are validated and elaborated. In this chapter from Designing Together: The collaboration and conflict management handbook for creative professionals, Daniel M. Brown explains that through conflict, ideas grow from a spark to a concept to a full-fledged design.
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- Heroes of Visualization: John Snow, H.W. Acland, and the Mythmaking Problem
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By
Alberto Cairo
- May 29, 2013
- The visual display of information is no stranger to heroes and myth. Alberto Cairo, author of The Functional Art: An introduction to information graphics and visualization, uses the story of John Snow and his cholera maps to illustrate his point.
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- Emotional Data Visualization: Periscopic's "U.S. Gun Deaths" and the Challenge of Uncertainty
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By
Alberto Cairo
- Apr 3, 2013
- Alberto Cairo discusses Periscopic's "U.S. Gun Deaths" infographic, which merges the emotional power of visualization with its ability to enhance understanding. In the process, it also prompts you to think about certain challenges that designers will need to address sooner rather than later.
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- Author Talk: David Airey on Working for Money, Designing for Love
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By
Nancy Aldrich-Ruenzel, David Airey
- Dec 21, 2012
- Publisher Nancy Aldrich-Ruenzel interviews author and designer David Airey about his most recent book, "Work for Money, Design for Love."
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- Author Talk: Mike Rohde on Sketchnoting
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By
Nancy Aldrich-Ruenzel, Mike Rohde
- Dec 7, 2012
- Publisher Nancy Aldrich-Ruenzel interviews author and sketchnoting pioneer Mike Rohde about his new book, The Sketchnote Handbook: the illustrated guide to visual note taking. They discuss the benefits of sketchnoting, Mike's specific style and techniques, and the rise of "the Sketchnote Army." Mike also touches on the documentary style video he recently released, The Sketchnote Handbook Video.
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