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The Basics of Writing for the Web
By Nicole Fenton, Kate Kiefer Lee
Jun 25, 2014
This chapter from Nicely Said: Writing for the Web with Style and Purpose covers basic guidelines for writing for the web, common mistakes, tips for getting unstuck, and exercises for improving your writing.
Q&A with the Authors of Nicely Said: Writing for the Web with Style and Purpose
By Peachpit Press, Nicole Fenton, Kate Kiefer Lee
Jun 18, 2014
Nicole Fenton and Kate Kiefer Lee, the authors of Nicely Said: Writing for the Web with Style and Purpose, answer our questions on the biggest mistake companies make with web content, how to get your customers to care, and advice for those who seek a career in writing for the web.
Steve Krug Explains Several True Things about Usability Testing
By Steve Krug
May 1, 2014
In this excerpt from Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd Edition, Steve Krug share three true things about usability tests.
Steve Krug on Why Nothing Beats a Good Tagline!™
By Steve Krug
Apr 30, 2014
Taglines are a very efficient way to get your message across, because they’re the one place on the web page where users most expect to find a concise statement of the site's purpose. In this excerpt from Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd Edition, Steve Krug shares some attributes to look for when choosing a tagline.
Steve Krug on Creating Effective Visual Hierarchies
By Steve Krug
Apr 29, 2014
In this excerpt from Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd Edition, Steve Krug explains that the appearance of the things on the page should accurately portray the relationships between the things on the page.
Steve Krug on Things that Make Us Think
By Steve Krug
Apr 28, 2014
Don't make people puzzle over stuff on your website! In this excerpt from Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd Edition, Steve Krug shares some examples of things that make us think, so you'll begin to notice all the things that make you think in the sites and apps you use. And eventually you’ll learn to recognize and avoid them in the things you’re building.
Fundamentals of Game Design: Understanding Your Player
By Ernest Adams
Mar 3, 2014
In this chapter from Fundamentals of Game Design, 3rd Edition, you'll learn about the characteristics of certain kinds of players, what kinds of feelings different players like to experience as they play, and the importance of demographics: men and women, boys and girls, dedicated (“hardcore”) players, and casual ones. All this information will help you define what kinds of people you want to entertain and, in consequence, what kind of game you should build to entertain them.
Animal, Vegetable, or Mineral? Steve Krug on Why Users Like Mindless Choices
By Steve Krug
Jan 27, 2014
We face choices all the time on the Web. Steve Krug explains that making those choices mindless is one of the most important things you can do to make a site easy to use.
Night Photography: Observing Light at Night
By Gabriel Biderman, Tim Cooper
Jan 15, 2014
Our eyes are capable of adjusting to the contrast and colors of the night, but cameras often struggle to balance the many degrees of brightness. In this chapter, you'll explore color, light painting, and creative ways to play with light when photographing at night.
The Many-Faced Infographic: Brooklyn, Elephants, and the Visualization of Data
By Alberto Cairo
Nov 25, 2013
Alberto Cairo, author of The Functional Art: An introduction to information graphics and visualization, suggests that when creating interactive visualizations for general readers, you need to offer readers the opportunity to visualize the data in multiple and perhaps more traditional ways.
How to Create Tables in HTML
By Thomas Michaud
Sep 9, 2013
Thomas Michaud walks you step by step through how to create a table in HTML, in this chapter from Foundations of Web Design: Introduction to HTML & CSS.
A Confederacy of Truth-Tellers: The Bright (But Challenging) Future of Small or Independent Visualization Teams
By Alberto Cairo
Aug 27, 2013
Big media is fading and, with it, the way in which society has traditionally informed itself about relevant issues. Alberto Cairo, author of The Functional Art: An Introduction to Information Graphics and Visualization, discusses whether a new generation of small, creative, candid, and committed teams of visual communicators will become effective watchdogs for our future.
Author Talk: Steve Krug on Mobile Recording and Usability Testing (Podcast Transcript)
By Nancy Aldrich-Ruenzel, Steve Krug
Aug 9, 2013
Peachpit and New Riders Publisher Nancy Ruenzel interviews Steve Krug, bestselling author of Don't Make Me Think and Rocket Surgery Made Easy. Steve and Nancy chat about what's new with mobile and the difference between mobile and desktop usability testing.
You Are Not Your Work
By Michael Janda
Jul 10, 2013
Michael Janda explains that in order to succeed in the design industry, it is imperative that you remember that you are not merely the sum of your work. If you interpret design critique as a character critique, you are setting yourself up in a defensive position that will impede your ability to improve your design skills and adapt to different creative environments.
Burn Your Portfolio: A Conversation with Michael Janda
By Michael Janda, Peachpit
Jul 3, 2013
Michael Janda, author of "Burn Your Portfolio: Stuff they don't teach you in design school, but should," sits down with Peachpit and discusses his writing process, his sense of humor and why his book isn't called "Polishing Turds."
The Role of Conflict in Design
By Daniel M. Brown
Jun 17, 2013
Conflict is the process through which ideas are validated and elaborated. In this chapter from Designing Together: The collaboration and conflict management handbook for creative professionals, Daniel M. Brown explains that through conflict, ideas grow from a spark to a concept to a full-fledged design.
Heroes of Visualization: John Snow, H.W. Acland, and the Mythmaking Problem
By Alberto Cairo
May 29, 2013
The visual display of information is no stranger to heroes and myth. Alberto Cairo, author of The Functional Art: An introduction to information graphics and visualization, uses the story of John Snow and his cholera maps to illustrate his point.
Emotional Data Visualization: Periscopic's "U.S. Gun Deaths" and the Challenge of Uncertainty
By Alberto Cairo
Apr 3, 2013
Alberto Cairo discusses Periscopic's "U.S. Gun Deaths" infographic, which merges the emotional power of visualization with its ability to enhance understanding. In the process, it also prompts you to think about certain challenges that designers will need to address sooner rather than later.
Author Talk: David Airey on Working for Money, Designing for Love
By Nancy Aldrich-Ruenzel, David Airey
Dec 21, 2012
Publisher Nancy Aldrich-Ruenzel interviews author and designer David Airey about his most recent book, "Work for Money, Design for Love."
Author Talk: Mike Rohde on Sketchnoting
By Nancy Aldrich-Ruenzel, Mike Rohde
Dec 7, 2012
Publisher Nancy Aldrich-Ruenzel interviews author and sketchnoting pioneer Mike Rohde about his new book, The Sketchnote Handbook: the illustrated guide to visual note taking. They discuss the benefits of sketchnoting, Mike's specific style and techniques, and the rise of "the Sketchnote Army." Mike also touches on the documentary style video he recently released, The Sketchnote Handbook Video.

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