- Checking Your Toolbox
- Nov 3, 2006
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- Flash Video 101: Stream Video Using The Flash Media Server 2
- Nov 3, 2006
- Streaming video from a Flash Media Server provides the most complete, consistent, and robust way to deliver your Flash video projects. In this article, author James Gonzalez provides development tips and a summary review of the Media Server's features, capabilities, components, server architecture, and more.
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- Gathering Image and Sound Files for Your Powerpoint Presentation
- Nov 3, 2006
- Tom Negrino offers suggestions for using images, sounds, and even video clips to enhance your presentations.
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- Managing Footage
- Nov 3, 2006
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- Working with a Project
- Nov 3, 2006
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- Creating a Podcast
- Oct 27, 2006
- Take a look at the process of creating an audio podcast, from the nuts and bolts of recording techniques to the software that can help you edit and manipulate the podcast.
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- Flash Video 101: Working with Video Cue Points in Flash Professional 8
- Oct 27, 2006
- Cue points can be inserted directly into your Flash video (FLV) files to accomplish a variety of tasks. James Gonzalez shows you how to work with video cue points and use them with ActionScript to add powerful seek functionality to a playback interface.
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- How to Use the Project Panel In Premiere Pro 2.0
- Oct 27, 2006
- Travel to the center of the Premiere Pro universe with this guided tour of the Premiere Pro 2.0 Project panel. Over the course of this chapter, author Jacob Rosenberg gives you an overview of the Project panel's functions, features, and behaviors and offers a few organizational tips you can use to make video editing easier.
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- The Pro Tools Edit Window
- Oct 20, 2006
- The majority of your time in Pro Tools will be spent in the Edit window. This sample chapter gives you a brief overview of this window and gets you familiar with the Edit modes and Edit tools.
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- Flash Video 101: Controlling Flash Video with the FLV Playback Component
- Oct 6, 2006
- You have several options for controlling the playback of video in a Flash file. In this article, author James Gonzalez reviews the best of these options: the Flash FLVPlayback component. Read on to learn more about this new and powerful Flash component and how to take advantage of its rich feature set to quickly and easily control all aspects of Flash video playback.
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- Flash Video 101: Authoring Flash Video with Dreamweaver
- Sep 29, 2006
- Importing video directly into Dreamweaver is ideal for situations in which you want to put video onto your site quickly and easily, with no interactive elements beyond simple video controls (play, stop, pause, skip ahead, and skip backward). James Gonzalez shows you how to quickly and easily add Flash video to a Web site using Dreamweaver, the world's leading HTML editor.
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- Flash Video 101: Flash Video Delivery Options
- Sep 22, 2006
- When it comes to delivering Flash video, there's no shortage of options. Macromedia Flash Basic 8 and Macromedia Flash Professional 8 provide several ways for you to include video in your Flash documents. How you choose to deploy your video will determine how you create your video content and how you integrate it for use with Flash. In this article, James Gonzalez gives you a thorough rundown of all the options available for delivering Flash video to your audience.
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- Flash Video 101: Best Practices for Capturing and Encoding Flash Video for Web Delivery
- Sep 15, 2006
- Before you start a Flash video Web project, you must balance a variety of factors to ensure that you start with the highest quality, smallest video files as possible. Join James Gonzalez for a review of the best practices for achieving the best possible video image quality and viewing experience.
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- Using iTunes to Fill Your iPod
- Sep 15, 2006
- To best understand what makes the iPod's world turn, you must be familiar with how it and iTunes work together to move music (and pictures, in the case of color iPods) on and off your iPod. In this article, Christopher Breen will show you just that.
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- A Cause for Integration: How to Play Music on Your Mac (and Your iPod)
- Sep 8, 2006
- One of the coolest things about the Mac is how it handles music, especially when using your Mac with an Apple iPod MP3 player. The seamless way these two work together is just a beautiful thing to behold (and putting together and sorting your music collection is really a lot of fun. In fact, it's so much fun that compiling your library of songs can almost become a hobby of its own). In this 20-minute lesson from best-selling author Scott Kelby, you'll learn to import music into your Mac, download music from the Internet, and create a library of music. Then, you'll organize your music into playlists and import this music into an Apple iPod MP3 player.
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- Flash Video 101: An Overview of Working with Flash
- Sep 8, 2006
- Why Flash video? With all its new capabilities, Flash has developed into an excellent platform for delivering video and many other types of media. In this article, which will be followed up with a series of articles providing more details, James Gonzalez provides a summary and overview of how to author and publish Flash video projects.
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- Managing Footage
- Aug 28, 2006
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- Recording Sound with Adobe Audition
- Aug 25, 2006
- Jeff Partyka explains how to configure Audition to work with your sound cards and details how to import audio from different sources into Audition's Edit and Multitrack views.
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- Getting Started with Microsoft Windows Movie Maker 2
- Aug 18, 2006
- Video expert Jan Ozer introduces the Movie Maker interface and discusses how and where to set project defaults.
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- How to Create Realistic 3D Shadows
- Aug 18, 2006
- Setting up shadows takes just as much time and attention as setting up lights. You can think of all of your illumination as one half of your lighting design, and shadows as the other, equally important half. Shadows can add richness to the tones and shading of your image, tie elements together, and improve your composition. Besides their artistic importance, rendering shadows is a key technical area to master. This chapter will explore both the visual and the technical sides of shadows and occlusion in 3D graphics.
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