Publishers of technology books, eBooks, and videos for creative people


3637 Items

Sort by Date | Title

Even More Sketching on the Go: Sketching en Plein Aire with the iPad and Adobe Photoshop Sketch (2016)
Feb 24, 2016
Do you enjoy sketching outdoors? Sunny, rainy, snowy - whatever the weather, when Nature beckons, take your iPad outside and use Adobe Photoshop Sketch to draw whatever you see or feel. Cher Threinen-Pendarvis, author of The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting Using Wacom and the iPad, Second Edition, demonstrates how to bring the fun of sketching out into the open air with Adobe Photoshop Sketch.
Make an Event Flyer in Photoshop
Feb 18, 2016
In this chapter, you’ll start designing images rather than restoring them. You will learn some awesome new concepts that most Photoshop designers work with on a weekly basis. Plus, you will start learning some amazing new tricks that you can apply to creative images while experimenting with the Photoshop design tools.
More Sketching on the Go: Freehand Sketching with Adobe Photoshop Sketch and Adobe Ink (2016)
Feb 17, 2016
With Adobe Photoshop Sketch and your iPad, you can enjoy the fun, creative expression of making quick sketches wherever you go. Cher Threinen-Pendarvis, author of The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting Using Wacom and the iPad, Second Edition, advises roaming with your iPad, sketching whenever the mood strikes. Grab your stylus and go!
Learn Adobe Dreamweaver CC for Web Authoring: Getting the Big Picture
Feb 16, 2016
In this chapter, you’ll take a look at the ways you can use images to further define the look and feel of a design, how to insert and position images, and the tools that Dreamweaver provides to help you get those jobs done.
Sketching on the Go: Fluid Freehand Sketching with Adobe Illustrator Draw (2016)
Feb 10, 2016
Artists are always thinking about their work. If you have the kinds of portable tools suggested by Cher Threinen-Pendarvis, author of The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting Using Wacom and the iPad, Second Edition, you can jump from inspiration to sketch in an instant, with all the possibilities of your Adobe drawing tools readily at hand.
Editing a Dialogue Scene in Adobe Premiere Pro CC
Feb 9, 2016
This chapter from Learn Adobe Premiere Pro CC for Video Communication: Adobe Certified Associate Exam Preparation shows you how to create a rough cut, edit on the timeline, understand and edit coverage, edit audio transitions, create a title crawl, use adjustment layers and effects, and review and export files.
How to Update OS X Software
Feb 8, 2016
This chapter from OS X Support Essentials 10.11 - Apple Pro Training Series: Supporting and Troubleshooting OS X El Capitan shows you how to configure automatic software update settings, automatically update Apple-sourced software, and manually update Apple software.
Using Quick, Guided, and Expert Editing in Photoshop Elements 14
Feb 5, 2016
Scott Kelby explains the different editing modes in Elements—Quick, Guided, and Expert—and show you how to use each one.
Working with Shape Layers in Adobe After Effects CC (2015 release)
Feb 3, 2016
Shape layers make it easy to create expressive backgrounds and intriguing results. You can animate shapes, apply animation presets, and add Repeaters to intensify their impact. Learn how in this chapter from Adobe After Effects CC Classroom in a Book (2015 release).
Web Design Basics in Adobe Dreamweaver CC (2015 release)
Feb 2, 2016
Whether you use thumbnails and wireframes, Photoshop, or just a vivid imagination, Dreamweaver can quickly turn your design concepts into complete, standards-based CSS layouts. Jim Maivald hits some web design basics in this chapter from Adobe Dreamweaver CC Classroom in a Book (2015 release).
Power To The Film Tribe: How Changes in Technology and Distribution Are Changing the World of Filmmaking
Feb 1, 2016
Today, as cameras shrink and technology improves, beginning filmmakers can do even more with less. We find ourselves in a period of rapid technological change, where anyone can make a movie with their phone, but not everyone can make it to Sundance. What does this easy access to pro-level video gear mean to the dedicated media creator?
Promote Your Brand
Feb 1, 2016
Pursuing a job should be like seeking out a love relationship. You have to know what your goal is, have a strategy to reach that goal, and then execute your plan. It’s great to be wonderful, but if no one else knows your greatness, how will you ever get a design job? Find out in this chapter from Stand Out: Design a personal brand. Build a killer portfolio. Find a great design job.
An Interview with Aaron Gustafson on Crafting Rich Experiences with Progressive Enhancement
Jan 28, 2016
Aaron Gustafson share his thoughts on progressive enhancement, advice for web designers, and how the Web will be changing in the next year.
Object Structures in Dart
Jan 28, 2016
This chapter from Write Web Apps with Dart: Develop and Design introduces you to the language features in Dart, including classes, class inheritance, polymorphism, interfaces, mixins, and more.
Finding Inspiration
Jan 27, 2016
Julieanne Kost, author of Passenger Seat: Creating a Photographic Project from Conception through Execution in Adobe Photoshop Lightroom, shares her thoughts on finding inspiration for your endeavors -- the key is to make sure that you continuously view the world around you with fresh eyes.
Design for How People Learn: How Do We Remember?
Jan 26, 2016
Memory is the foundation of learning. There’s a lot we still don’t know about the nature of memory, but we do have some ideas and models for how it works. In this chapter from Design for How People Learn, 2nd Edition, Julie Dirksen looks at how we pay attention and encode information into memory. Second, she looks at different types of memory.
Starting Practices for Game Design
Jan 25, 2016
In this chapter from Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players, Zack Hiwiller talks about how to get started thinking about game design, including theme and mechanics, designing for others, and familiarizing yourself with analog games.
Build watchOS Apps: Exploring Controls
Jan 21, 2016
iOS has always had a place for innovative custom UIs, but it’s often a good idea to start with the standard controls provided by the platform. On Apple Watch, standard controls are (for now) the only option—but as we take a tour of the available interface elements, you’ll see that there’s still plenty to work with on the new platform, in this chapter from Build watchOS Apps: Develop and Design.
Image Editing Background & Basics in Adobe Photoshop Elements 14
Jan 19, 2016
This lesson from Adobe Photoshop Elements 14 Classroom in a Book begins with an overview of the core concepts behind image correction, and then introduces a range of quick and easy techniques to help you get more from your photos in just a few clicks.
Writing Functions and Closures in Swift
Jan 18, 2016
In this chapter from Swift for Beginners: Develop and Design, 2nd Edition, you’ll learn how to tidy up your Swift code into nice clean reusable components known as functions.

<< < Prev Page 2 3 4 5 6 Next >