- "The Best Design Advice I Ever Got" with Alberto Cairo
- Aug 28, 2012
- Underneath the packaging, an infographic serves a very simple purposeto educate. Alberto Cairo, professor of information graphics and visualization at the University of Miami and author of The Functional Art: An introduction to information graphics and visualization, talks about the importance of making infographics work on an instructional level.
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- 10 Practical Logo Design Tips
- Oct 14, 2014
- David Airey, author of Logo Design Love: A guide to creating iconic brand identities, 2nd Edition, shares ten tips that will help you think about how to design better logos.
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- Author Talk: Mike Rohde on Sketchnoting
- Dec 7, 2012
- Publisher Nancy Aldrich-Ruenzel interviews author and sketchnoting pioneer Mike Rohde about his new book, The Sketchnote Handbook: the illustrated guide to visual note taking. They discuss the benefits of sketchnoting, Mike's specific style and techniques, and the rise of "the Sketchnote Army." Mike also touches on the documentary style video he recently released, The Sketchnote Handbook Video.
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- Burn Your Portfolio: A Conversation with Michael Janda
- Jul 3, 2013
- Michael Janda, author of "Burn Your Portfolio: Stuff they don't teach you in design school, but should," sits down with Peachpit and discusses his writing process, his sense of humor and why his book isn't called "Polishing Turds."
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- Creating Special Effects in Photoshop
- Feb 12, 2015
- In this chapter from The Photoshop Workbook: Professional Retouching and Compositing Tips, Tricks, and Techniques, Glyn Dewis shows you techniques for turning day into night, creating a cartoon/painterly effect, and making your own dust, debris, snow, and rain brushes. Plus, he shows a quick and easy black and white conversion technique, and how to fake the wet look.
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- David Airey on Laying the Groundwork for a Successful Brand Identity Design Project
- Sep 22, 2014
- Without knowing specific details of your client’s business, his reasons for seeking a brand identity, and his expectations of the process and final design, you can’t possibly be successful with the project. In this chapter from Logo Design Love: A guide to creating iconic brand identities, 2nd Edition, David Airey shows you how to lay the groundwork to achieve project success.
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- Design for How People Learn: How Do We Remember?
- Jan 26, 2016
- Memory is the foundation of learning. There’s a lot we still don’t know about the nature of memory, but we do have some ideas and models for how it works. In this chapter from Design for How People Learn, 2nd Edition, Julie Dirksen looks at how we pay attention and encode information into memory. Second, she looks at different types of memory.
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- From Looking to Seeing: The Craft of Typography
- Sep 5, 2011
- Everyone looks at type, but the typographer has to see more, because eliminating all traces of visual discord is what elevates type from being merely legible to being comfortingly readable. Jim Felici, the author of The Complete Manual of Typography: A Guide to Setting Perfect Type, Second Edition, explains how even the untrained eye suffers from badly set type (untrained doesn’t mean unsophisticated), and how discerning eyes are needed to set the fine type that readers deserve.
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- Heroes of Visualization: John Snow, H.W. Acland, and the Mythmaking Problem
- May 29, 2013
- The visual display of information is no stranger to heroes and myth. Alberto Cairo, author of The Functional Art: An introduction to information graphics and visualization, uses the story of John Snow and his cholera maps to illustrate his point.
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- Sketchnote Planning: Techniques for Taking Visual Notes You Can Use Anywhere
- Sep 23, 2014
- Sketchnotes are well suited for planning. This excerpt from The Sketchnote Workbook: Advanced techniques for taking visual notes you can use anywhere shows you how you can use them to plan ahead visually for projects like simple task lists, family vacations, work assignments, and more.
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- Starting Practices for Game Design
- Jan 25, 2016
- In this chapter from Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players, Zack Hiwiller talks about how to get started thinking about game design, including theme and mechanics, designing for others, and familiarizing yourself with analog games.
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- The Complete Manual of Typography: About Fonts
- Aug 17, 2011
- Working with fonts forces you to learn more about your computer than you probably want, but everything you need to know is in this chapter.
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- The Many-Faced Infographic: Brooklyn, Elephants, and the Visualization of Data
- Nov 25, 2013
- Alberto Cairo, author of The Functional Art: An introduction to information graphics and visualization, suggests that when creating interactive visualizations for general readers, you need to offer readers the opportunity to visualize the data in multiple and perhaps more traditional ways.
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- The Role of Conflict in Design
- Jun 17, 2013
- Conflict is the process through which ideas are validated and elaborated. In this chapter from Designing Together: The collaboration and conflict management handbook for creative professionals, Daniel M. Brown explains that through conflict, ideas grow from a spark to a concept to a full-fledged design.
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- The Use of Repetition in Design
- Dec 25, 2014
- In this excerpt from The Non-Designer's Design Book, 4th Edition, Robin Williams talks about the use of repetition in design and offers many examples of effective repetition.
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